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"No Spawns Allowed!" Tournament #2 [lawtai wins!]
07-24-2014, 04:42 AM
Post: #151
RE: [gauging interest for a third "no spawns" tournament]
I'm on hiatus from tournies, but still think it'd be cool to see.

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07-24-2014, 05:23 AM
Post: #152
RE: [gauging interest for a third "no spawns" tournament]
I'll play^.^

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07-24-2014, 05:42 AM (This post was last modified: 07-24-2014 05:46 AM by TheGreatErenan.)
Post: #153
RE: [gauging interest for a third "no spawns" tournament]
Okay, but how do you guys feel about doing it now as opposed to later?

RE: Foundry, looking at the replays it just doesn't seem to me like we had any actually interesting matches. The predeployed units begin a bit too sparsely positioned to be able to get into a solid formation before units start getting killed off, and then it basically turns into a race to the base every time. I'm not sure this kind of play is really the sort of thing we're looking for. I'm open to disagreement, of course. If enough people are like, "Naw, man, you gotta have Foundry, it's like, an American institution, Bro!" or something then I am willing to let it be included, but as it is I'm leaning towards excluding it.

At the present moment, I am considering

Foundry
Skullduggery

as banned maps, with

Long Nine
Sweetie Plains
Thorn Gulley

as clearly accepted maps, with

Sharkfood Island
Glitch
Peekaboo
War Garden
Sweet Tooth

as maybes, probably with an added "you can spawn a runner" rule for runnerless maps, especially Sweet Tooth. And finally,

Reaper

as probably not viable, but I'm not strongly committed to that stance since it has a runner and the "tiptoeing around blindly" fests that often happened were at least amusing to watch. What if we allowed a single medic spawn on Reaper? Would that make it work?

I'm even thinking War Garden might be good if you're allowed to spawn one runner and one sniper during your first two turns (either both on first turn or split between first and second turns).

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07-24-2014, 05:48 AM (This post was last modified: 07-24-2014 05:49 AM by lawtai.)
Post: #154
RE: [gauging interest for a third "no spawns" tournament]
Yea, going around blind is definitely difficult on a map like glitch since it's such small quarters. Though not having the runner keeps it interesting. Usually though I think it ends up being the first to get the kill wins on the blind maps.

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07-24-2014, 05:50 AM
Post: #155
RE: [gauging interest for a third "no spawns" tournament]
Also, in accordance with the original post, my favorite ice cream is Cookies 'n Cream. Thank you, that is all.

The flow of time is always cruel. Its speed seems different for each person, but no one can change it. A thing that does not change with time is a memory of younger days.
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07-24-2014, 02:48 PM
Post: #156
RE: [gauging interest for a third "no spawns" tournament]
I would probably enter. Sounds fun

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07-24-2014, 02:48 PM
Post: #157
RE: [gauging interest for a third "no spawns" tournament]
I'll play

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