Outwitters WORLD CUP Winner - Alvendor (SWEDEN)
09-27-2012, 08:12 AM
(This post was last modified: 09-27-2012 08:12 AM by Ravernoth.)
Post: #241
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RE: Outwitters WORLD CUP - Group Play
Awpertunity, I was thinking that it might be good when you post about the start of the knockout stage, to make an official request - not a rule, just something like "It would be great if after matches when you post replays, you could share some thoughts on the match."
I'm sure we'd all enjoy that, and it would be cool for the rest of us to be able to read a bit more about how the match went from the players' perspectives, and get some discussion going. |
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09-27-2012, 08:38 AM
Post: #242
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RE: Outwitters WORLD CUP - Group Play
(09-27-2012 08:08 AM)awpertunity Wrote: I was just following the actual World Cup rules Ah. Thanks for the explanation. I wasn't aware of the specifics of the tiebreakers in the World Cup. Quote:It's funny though, apparently this exact point you brought up is an ongoing debate by World Cup spectators and I didn't even know about it. It's interesting that this has been brought up there too. I suppose extending that to Outwitters it would indeed be odd if a player lost to another in head to head but had 1 or 2 higher point differential and advanced as a result. That's not too likely to happen though especially now that most of the group results have been finalized. Quote:But you are definitely right in that goals in soccer are actually more true to the differential scale than the arbitrary point system we are using here. Yea, that's why I found it odd but thanks to your response I now see why you made the tiebreakers this way =) |
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09-27-2012, 06:54 PM
Post: #243
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RE: Outwitters WORLD CUP - Group Play
(08-30-2012 10:11 AM)awpertunity Wrote: The PF awarded will be as follows: Have some suggestions regarding the allocation of points based on turns, for future reference. My initial thought was that smaller maps don't necessarily mean quicker games, as personally I think larger maps offer much more varied attacking options as it's more difficult to fully defend attacks from different sides. Plus it's easier to catch your opponent by surprise. I feel that some small maps like Sharkfood Island seem to lead to quicker games, but Peekaboo is a map which allows more defensive play. Now that we're almost done with the group stages and therefore have some data, I've done some analysis based on the games that have been completed (about 15-16 games for each map): Turns to win: Map : Mean / Median Small maps: 25.4 / 23.0 Large maps: 25.7 / 21.5 Glitch: 23.8 /18.0 Peekaboo: 30.5 / 30.0 Sharkfood: 21.8 / 20.0 Foundry: 22.7 / 17.0 Sweetie Plains: 33.1 / 28.0 Long Nine: 21.3 / 17.0 Perhaps the sample size isn't very large, but the findings would seem to confirm my suspicions and make logical sense. Namely that there's no material difference in the turns to win between small and large maps. Rather it would appear that most maps are equal, EXCEPT for Sweetie Plains and Peekaboo where games are noticeably longer, therefore if anything we should allocate points on the basis of the 4 other maps vs Sweetie Plains + Peekaboo. We could of course do further analysis about standard deviations for turns to win etc, to determine how to allocate points say for each fixed increment of standard deviation vs the mean. Not sure if anyone has been affected by this in the current tournament, but these are little improvements we can make for the next tournament. |
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09-27-2012, 07:35 PM
Post: #244
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RE: Outwitters WORLD CUP - Group Play
(09-27-2012 06:54 PM)Samura| Wrote:(08-30-2012 10:11 AM)awpertunity Wrote: The PF awarded will be as follows: Yes this is definitely a valid point. Ideally we would have a different scale for every single map based on a lot of data. I definitely thought about it while I was posting that (namely I assumed that Long 9 would have relatively short games even though it is a "large" map, and as your results show my suspicions were right as well), but ended up just keeping it simple. It is definitely late to retroactively do anything about it now but we can definitely keep this line of thought in mind for future tournaments. |
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09-27-2012, 11:43 PM
Post: #245
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RE: Outwitters WORLD CUP - Group Play
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09-28-2012, 02:50 AM
(This post was last modified: 09-28-2012 09:58 AM by Szei.)
Post: #246
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RE: Outwitters WORLD CUP - Group Play
Only one game left besides mine. =O
To keep everyone updated the current turn counts for my final 3 games are at: Foundry: 18 Peekaboo: 13 (about to take my turn here) Long Nine: 14 EDIT: Games now at: Foundry: 24 Peekaboo: 18 Long Nine: 14 |
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09-28-2012, 10:39 AM
Post: #247
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RE: Outwitters WORLD CUP - Group Play
(09-27-2012 11:43 PM)Thrutchy Wrote: Sweetie plains Geez your name was such a pain to put into the brackets properly lol. Who knew a carrot would be so difficult: "{$\mathbin{\char`\^}$ thrutchy $\mathbin{\char`\^}$}" |
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09-29-2012, 04:26 AM
(This post was last modified: 09-30-2012 01:40 PM by Szei.)
Post: #248
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RE: Outwitters WORLD CUP - Group Play
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09-29-2012, 04:32 AM
Post: #249
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RE: Outwitters WORLD CUP - Group Play
See, even p1noyboypj can't win as P2 on Foundry.
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10-01-2012, 12:53 AM
Post: #250
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RE: Outwitters WORLD CUP - Group Play
Hey GreatGonzales, how is your game vs Furrysox going? What turn are you guys on if you don't mind saying?
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