iPro vs Wolfpack Meeting : iPro discussion
11-10-2013, 02:18 PM
Post: #121
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RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
Would you mind correcting "outstanding wits" in your original post?
Boosted soldier to G5 was my first thought as well. If we put a soldier on G5, I assume they might attack our E8 runner, I2 soldier, and G5 soldier. Do we have enough wits to respond well and then handle a 2nd attack in likely involving a scrambler (maybe scrambling one of our scramblers)? I'm guessing we may be OK, but I haven't walked it through. |
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11-10-2013, 02:34 PM
Post: #122
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RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
Corrected. Thanks!
We have 10 wits next turn. I think we should be okay, it is hard for us to walk through all the scenarios because they have banked so many wits. iPro Clan |
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11-12-2013, 02:22 PM
Post: #123
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RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
Final call! Any further suggestion?
iPro Clan |
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11-12-2013, 02:32 PM
Post: #124
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RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
I dont see anything better.
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11-12-2013, 08:46 PM
Post: #125
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RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
Turn sent!
iPro Clan |
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11-16-2013, 01:39 PM
(This post was last modified: 11-17-2013 05:17 PM by terenceshiu2005.)
Post: #126
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iPro vs Wolfpack (Turn 19); Turn 18 sent by WP @ 16/11 HKT 9:00
Saw nothing again
![]() ![]() Spawn and boost a soldier to K2 or F6? or attack? Outstanding units: 2 (probably on D3 and D4) Hidden Unit: 2 hp runner was on F1, 3 hp soldier was on E3, a medic was probably on B4 Outstanding wits: 22 wits (max has 28 wits next turn) Glitch grid Turn 17 Turn 15 Turn 13 Turn 11 Turn 9 Turn 7 Turn 5 Turn 3 Turn 1 iPro Clan |
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11-17-2013, 12:37 AM
Post: #127
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RE: Turn 19 iPro vs WP (will update shortly)
What if we killed their 3 hp soldier with our soldier above the medic (The one closer to our base) to the wit space and our runner. Then we could move the 2 scramblers to where the soldier was an the space next to it, and threaten to scramble offensively next turn. Might be crazy, but thought it was worth throwing out.
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11-17-2013, 02:53 AM
Post: #128
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RE: Turn 19 iPro vs WP (will update shortly)
I agree that we should investigate attack options.
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11-17-2013, 05:24 PM
(This post was last modified: 11-17-2013 05:30 PM by terenceshiu2005.)
Post: #129
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RE: iPro vs Wolfpack (Turn 19); Turn 18 sent by WP @ 16/11 HKT 9:00
if we attack, we only can kill 2 units of them.
a 3 hp solider + heavy or 2 hp runner because we missing 1 wit to kill both heavy & runner. so, I suggest to have a soldier this turn. iPro Clan |
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11-19-2013, 01:05 PM
Post: #130
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RE: iPro vs Wolfpack (Turn 19); Turn 18 sent by WP @ 16/11 HKT 9:00
What about moving some on the left to be able to attack more units?
F7 soldier -> D9 Spawn soldier -> F7 (maybe skip boosting) H6 scrambler -> F8 Unless they have another runner, they won't see this. |
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