iPro vs Wolfpack Meeting : iPro discussion
10-30-2013, 12:10 PM
Post: #101
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RE: iPro vs Wolfpack (Turn 13) - Turn 12 sent by WP @ 26/10 HKT 22:40
The current position of that runner isn't providing much value, so another option instead of spawning another runner on the left side is to just move the one we have instead. We'd only lose visibility to F1 because their units are blocking so much and our soldiers see other hexes.
Here's what I think they will do if we move nothing: * assume they have a sniper on D4 and a scrambler on D3. that would still give them 12 wits next turn. also, there is probably still a soldier on E3 * kill our soldier in I2 with soldiers on E3 and F3 (to H2 and I1) * spawn medic to heal sniper * kill our runner with sniper to E4 (move heavy to G2, G3 of F3) * move scrambler to E3 or F2 That's only 7 wits and they'd have 5 left. They could bring out another scrambler instead of the medic. Something like the above seems like the highest risk for us. What should we do to prepare? With all those 3hp soldiers, a sniper should would be nice. But, that medic is in the way. |
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10-30-2013, 12:48 PM
Post: #102
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RE: iPro vs Wolfpack (Turn 13) - Turn 12 sent by WP @ 26/10 HKT 22:40
How about just bring out another scrambler to J3?
iPro Clan |
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10-30-2013, 01:30 PM
Post: #103
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RE: iPro vs Wolfpack (Turn 13) - Turn 12 sent by WP @ 26/10 HKT 22:40
That sounds reasonable. Maybe we should move our runner in case they snipe it.
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10-30-2013, 01:53 PM
Post: #104
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RE: iPro vs Wolfpack (Turn 13) - Turn 12 sent by WP @ 26/10 HKT 22:40
Ok, we will use all 10 wits.
Runner to E8 (bonus)? iPro Clan |
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10-30-2013, 04:29 PM
(This post was last modified: 10-30-2013 04:30 PM by terenceshiu2005.)
Post: #105
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RE: iPro vs Wolfpack (Turn 13) - Turn 12 sent by WP @ 26/10 HKT 22:40
Turn sent. Found a soldier on left. Yeah! 1 unit outstanding.
iPro Clan |
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10-30-2013, 09:33 PM
Post: #106
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RE: iPro vs Wolfpack (Turn 13) - Turn 12 sent by WP @ 26/10 HKT 22:40
Now, will they attack? We'll see...
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10-30-2013, 11:55 PM
Post: #107
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RE: iPro vs Wolfpack (Turn 13) - Turn 12 sent by WP @ 26/10 HKT 22:40
Probably not in next round. They don't have enough units targeted on ours. They only can kill one runner and one soldier if they attack next round.
iPro Clan |
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11-03-2013, 02:29 PM
(This post was last modified: 11-03-2013 08:23 PM by terenceshiu2005.)
Post: #108
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iPro vs Wolfpack (Turn 15); Turn 14 sent by WP @ 3/11 HKT 10:00
Saw nothing. They are played Very conservatively.
Outstanding units: 2 Outstanding wits: 18 wits (max has 24 wits next turn) Glitch grid Turn 13 Turn 11 Turn 9 Turn 7 Turn 5 Turn 3 Turn 1 iPro Clan |
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11-03-2013, 07:54 PM
(This post was last modified: 11-03-2013 08:48 PM by terenceshiu2005.)
Post: #109
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RE: Turn 15
I suggest to spawn and boost a soldier to K2 to protect our right scrambler in case they hide their scrambler @ E3.
But our left is weak, shall we have a soldier on left instead. iPro Clan |
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11-04-2013, 07:12 AM
Post: #110
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RE: iPro vs Wolfpack (Turn 15); Turn 14 sent by WP @ 3/11 HKT 10:00
I was thinking that originally too but they would have to make a very lucky guess to kill that scrambler..
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