iPro vs Wolfpack Meeting : iPro discussion
11-10-2013, 02:18 PM
Post: #121
|
|||
|
|||
RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
Would you mind correcting "outstanding wits" in your original post?
Boosted soldier to G5 was my first thought as well. If we put a soldier on G5, I assume they might attack our E8 runner, I2 soldier, and G5 soldier. Do we have enough wits to respond well and then handle a 2nd attack in likely involving a scrambler (maybe scrambling one of our scramblers)? I'm guessing we may be OK, but I haven't walked it through. |
|||
11-10-2013, 02:34 PM
Post: #122
|
|||
|
|||
RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
Corrected. Thanks!
We have 10 wits next turn. I think we should be okay, it is hard for us to walk through all the scenarios because they have banked so many wits. iPro Clan |
|||
11-12-2013, 02:22 PM
Post: #123
|
|||
|
|||
RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
Final call! Any further suggestion?
iPro Clan |
|||
11-12-2013, 02:32 PM
Post: #124
|
|||
|
|||
RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
I dont see anything better.
|
|||
11-12-2013, 08:46 PM
Post: #125
|
|||
|
|||
RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
Turn sent!
iPro Clan |
|||
11-16-2013, 01:39 PM
(This post was last modified: 11-17-2013 05:17 PM by terenceshiu2005.)
Post: #126
|
|||
|
|||
iPro vs Wolfpack (Turn 19); Turn 18 sent by WP @ 16/11 HKT 9:00
Saw nothing again
Spawn and boost a soldier to K2 or F6? or attack? Outstanding units: 2 (probably on D3 and D4) Hidden Unit: 2 hp runner was on F1, 3 hp soldier was on E3, a medic was probably on B4 Outstanding wits: 22 wits (max has 28 wits next turn) Glitch grid Turn 17 Turn 15 Turn 13 Turn 11 Turn 9 Turn 7 Turn 5 Turn 3 Turn 1 iPro Clan |
|||
11-17-2013, 12:37 AM
Post: #127
|
|||
|
|||
RE: Turn 19 iPro vs WP (will update shortly)
What if we killed their 3 hp soldier with our soldier above the medic (The one closer to our base) to the wit space and our runner. Then we could move the 2 scramblers to where the soldier was an the space next to it, and threaten to scramble offensively next turn. Might be crazy, but thought it was worth throwing out.
1v1, 2v2 w/exzachtlee |
|||
11-17-2013, 02:53 AM
Post: #128
|
|||
|
|||
RE: Turn 19 iPro vs WP (will update shortly)
I agree that we should investigate attack options.
|
|||
11-17-2013, 05:24 PM
(This post was last modified: 11-17-2013 05:30 PM by terenceshiu2005.)
Post: #129
|
|||
|
|||
RE: iPro vs Wolfpack (Turn 19); Turn 18 sent by WP @ 16/11 HKT 9:00
if we attack, we only can kill 2 units of them.
a 3 hp solider + heavy or 2 hp runner because we missing 1 wit to kill both heavy & runner. so, I suggest to have a soldier this turn. iPro Clan |
|||
11-19-2013, 01:05 PM
Post: #130
|
|||
|
|||
RE: iPro vs Wolfpack (Turn 19); Turn 18 sent by WP @ 16/11 HKT 9:00
What about moving some on the left to be able to attack more units?
F7 soldier -> D9 Spawn soldier -> F7 (maybe skip boosting) H6 scrambler -> F8 Unless they have another runner, they won't see this. |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
3 Guest(s)
3 Guest(s)
Return to TopReturn to Content