Puzzle time
08-02-2013, 12:58 PM
Post: #81
|
|||
|
|||
RE: Puzzle time
Ah okay, thanks
Doowhat? Doodat? Okey:3 1v1 - Peak #32 // Current #56 as AlliDooisRush 2v2 - w/jesusfuentesh #7 2v2 - w/baustin #17 // w/Juslas #85 // Randoms #38 |
|||
08-02-2013, 02:01 PM
Post: #82
|
|||
|
|||
RE: Puzzle time
Well here is what I actually moved:
http://osn.codepenguin.com/replays/view/...aHlAww#114 In reality, I almost missed the move. I thought that there was no way to kill his mobi without letting mine get killed. Once that was done, the rest was easy, because of the extra mobi that I had. Top 200: #2 Winner, 2013 Winter World Cup, OWSA Tournament |
|||
08-05-2013, 04:10 AM
(This post was last modified: 08-05-2013 10:52 AM by Thrutchy.)
Post: #83
|
|||
|
|||
RE: Puzzle time
This is a difficult puzzle from the latest America vs Eurasia game. Don't answer if you already know.
Here are some important details about the turns: - turns 3&4: runner trade (each player down a unit) - turn 5: nothing visible except medic healing into the FoW - turn 7: first visible action was runner from spawn killing runner at wit. Then the 5hp heavy became visible As P2, you have 15 wits. What is most likely the best play for turn 8? Why? What's wrong with other possibilities? Bonus: What could P1 have done differently in turn 7 to add uncertainty such that P2 would have to make a guess at what they needed to do in turn 8. |
|||
08-05-2013, 04:49 AM
Post: #84
|
|||
|
|||
RE: Puzzle time
*each side is down a unit?
Doowhat? Doodat? Okey:3 1v1 - Peak #32 // Current #56 as AlliDooisRush 2v2 - w/jesusfuentesh #7 2v2 - w/baustin #17 // w/Juslas #85 // Randoms #38 |
|||
08-05-2013, 10:57 AM
Post: #85
|
|||
|
|||
RE: Puzzle time
I added a bonus puzzle to the above and clarified what happened in turn 7. This puzzle is quite difficult to get all the reasons for answer. It requires looking ahead a couple turns.
|
|||
08-07-2013, 08:31 PM
(This post was last modified: 08-07-2013 08:35 PM by Gf!sh.)
Post: #86
|
|||
|
|||
RE: Puzzle time
You just kicked yourself a quintillion times for not having a soldier where the runner is now. You have 6 wits. How do you win? FOW stuff: Between the walls in the center: There's a 5HP heavy. Near Red's right spawn: Nothing. Near Red's center spawn: Nothing. |
|||
08-07-2013, 09:35 PM
Post: #87
|
|||
|
|||
RE: Puzzle time
move soldier at the corner to kill the sniper (1)
spawn sniper (3) total:4 kill mobi with sniper (free) move heavy to wit space (1) total:5 kill 3hp soldier (free) move runner under 4hp soldier to block (1) total:6 |
|||
08-08-2013, 12:17 AM
Post: #88
|
|||
|
|||
RE: Puzzle time
(08-07-2013 08:31 PM)Gf!sh Wrote: You just kicked yourself a quintillion times for not having a soldier where the runner is now. That game was so embarrassing, please don't post the full replay. I made fluffy-level mistakes on 3 successive turns! On top of a comically bad game-plan. Force a base-race at P2, lol. |
|||
08-08-2013, 12:37 AM
Post: #89
|
|||
|
|||
RE: Puzzle time
(04-27-2013 09:30 PM)Mag!cGuy Wrote: No qwerty, there's a bug in this map thus you can't shoot over the void Has this bug been fixed now because I'm sure I've lost with someone shooting my base over the void recently? 1v1 2v2 Top 200 #35 with Mag!cguy |
|||
08-08-2013, 12:39 AM
Post: #90
|
|||
|
|||
RE: Puzzle time
Was that on SFI/Skull Duggery? There you can.
|
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
21 Guest(s)
21 Guest(s)
Return to TopReturn to Content