1v2v1 Why Rush? Tournament
06-17-2013, 06:45 AM
Post: #61
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RE: 1v2v1 Why Rush? Tournament
I'm leaving it in. On bigger 2 spawn maps, it's harder to do this and would cost more wits to kill the special than not.
Doowhat? Doodat? Okey:3 1v1 - Peak #32 // Current #56 as AlliDooisRush 2v2 - w/jesusfuentesh #7 2v2 - w/baustin #17 // w/Juslas #85 // Randoms #38 |
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06-17-2013, 01:18 PM
Post: #62
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RE: 1v2v1 Why Rush? Tournament
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y2p_nAww
Interesting format. I can see Rone had quite a few wits but with a one spawn map, he didn't get a chance to utilize the wits. Cheers. |
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06-17-2013, 01:26 PM
(This post was last modified: 06-17-2013 01:27 PM by (Rone).)
Post: #63
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RE: 1v2v1 Why Rush? Tournament
I've never played a game where spawning a second special has turned the tides of the game. Then again I don't play feedback.
Anyway it is my experience if my second special dies I just gave my opponent the game. While it isn't the same experience if I save up my wits. good game not matter how horrible I played it :/ Proud 1v1 http://osn.codepenguin.com/players/view/25336 |
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06-17-2013, 05:20 PM
Post: #64
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RE: 1v2v1 Why Rush? Tournament
(06-16-2013 11:58 PM)TheGoldenGriffin Wrote: You need to be a veteran member Thanks for the info 1v1 2v2 Top 200 #35 with Mag!cguy |
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06-18-2013, 03:52 AM
Post: #65
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RE: 1v2v1 Why Rush? Tournament
(06-16-2013 02:04 AM)amoffett Wrote: Norahsul and bluhatbor Skull Duggery with amoffett please and i will start the game later today with erenan when i get home, thanks |
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06-18-2013, 07:38 AM
Post: #66
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RE: 1v2v1 Why Rush? Tournament
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y16HbAww
All matches except for the one just started will need to finish (unless it is a really long game, which I don't see happening with this format) by June 30, amoffett11 and TheGreatErenan v. Norahsul and bluharbour will need to finish by July 7. I'm still considering something with the veggies, but the best thing I can come up with right now is for P2 to choose bigger maps. Doowhat? Doodat? Okey:3 1v1 - Peak #32 // Current #56 as AlliDooisRush 2v2 - w/jesusfuentesh #7 2v2 - w/baustin #17 // w/Juslas #85 // Randoms #38 |
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06-18-2013, 07:53 AM
Post: #67
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RE: 1v2v1 Why Rush? Tournament
(06-18-2013 07:38 AM)Doodat Wrote: All matches except for the one just started will need to finish (unless it is a really long game, which I don't see happening with this format) by June 30, amoffett11 and TheGreatErenan v. Norahsul and bluharbour will need to finish by July 7. Our 2v2 just started and Nick still needs to start his game with me. I'm not saying we will go over this limit, but just a heads up in case we do. |
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06-18-2013, 07:57 AM
Post: #68
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RE: 1v2v1 Why Rush? Tournament
I am aware . I think the 2v2 would take more time, so an extra week for the 2v2 is fine. 1 turn a day for 1v1 is kinda meh though.
Doowhat? Doodat? Okey:3 1v1 - Peak #32 // Current #56 as AlliDooisRush 2v2 - w/jesusfuentesh #7 2v2 - w/baustin #17 // w/Juslas #85 // Randoms #38 |
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06-18-2013, 11:10 PM
Post: #69
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RE: 1v2v1 Why Rush? Tournament
(06-16-2013 02:04 AM)amoffett Wrote: Norahsul and bluhatbor We'll play 2v2 on Acrospire, sorry for the delay, I think we're all over the world. 1v1 2v2 Top 200 #35 with Mag!cguy |
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06-18-2013, 11:32 PM
(This post was last modified: 06-18-2013 11:32 PM by {~BiA85~}.)
Post: #70
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RE: 1v2v1 Why Rush? Tournament
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y79DhAww
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y6IzjAww 2v2 is still only on turn 10. |
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