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Win/Loss ratio required for promotion
06-14-2013, 12:21 PM (This post was last modified: 06-14-2013 12:26 PM by terenceshiu2005.)
Post: #81
RE: Win/Loss ratio required for promotion
(06-14-2013 07:26 AM)Alvendor Wrote:  There actually exists an even quicker way, at least in theory!

1. Find out how long it takes before getting matched with random opponent if no opponent at your skill level is found.
2. Ask Poweewee exactly when he starts a game.
3. As usual Poweewee has too high of a rating and is getting matched with a random opponent. Time your new game to be that person.
4. Beat Poweewee.
5. Repeat.
6. Reach ST in less than 10 games.

I think beat him one can be ST. lol.
(06-14-2013 11:58 AM)Cor13:4 Wrote:  Seriously, he gets matched with random people. There's some timeout and then he starts to get matched with the first person available?

it got the same problem before. it is painful when you have time to play, but cannot match up with anyone. it becomes time out after two days. I think Alex/Adam should slightly adjust the matching system.

use rank rather than hidden rate. I guess there has huge different between poweewee's & other top players' hidden rate

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06-14-2013, 10:22 PM
Post: #82
RE: Win/Loss ratio required for promotion
Still Master
32) outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YmeXiAww

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06-14-2013, 11:27 PM (This post was last modified: 06-15-2013 12:03 AM by [PETA] Cor13:4.)
Post: #83
RE: Win/Loss ratio required for promotion
Now I'm really afraid to start a new game. I could easily match with you =P

I'm surprised that even if they use hidden ranking, it would just "randomly" match you after a timeout period. Why wouldn't it just increase the threshold for matching after a timeout period, until the point that it finds someone for you?

But yeah, matching by hidden ranking threshold or rank works too. You could definitely do just rank or both.

"Love is patient, love is kind....It does not dishonor others, is not self-seeking, is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres." 1st Corinthians 13:4
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06-15-2013, 02:27 AM
Post: #84
RE: Win/Loss ratio required for promotion
(06-14-2013 11:58 AM)Cor13:4 Wrote:  Seriously, he gets matched with random people. There's some timeout and then he starts to get matched with the first person available?

Discussed here

It's wrong

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06-15-2013, 04:13 AM
Post: #85
RE: Win/Loss ratio required for promotion
So Poweewee just doesn't get to play real games anymore? That must be so boring. I'm surprised he hasn't started alt accounts so he can actually play people. (although eventually he would probably just play himself, lol)

"Love is patient, love is kind....It does not dishonor others, is not self-seeking, is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres." 1st Corinthians 13:4
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06-15-2013, 05:45 PM
Post: #86
RE: Win/Loss ratio required for promotion
(06-13-2013 06:35 PM)terenceshiu2005 Wrote:  Still master
31) outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y3vLXAww

That's 10 out of 10 against STs in the last 11 games! Promotion looms.

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06-15-2013, 06:21 PM (This post was last modified: 06-16-2013 09:15 AM by (Rone).)
Post: #87
RE: Win/Loss ratio required for promotion
TheGreatErenan and I made it to master league in 2v2 after 4 wins and 1 loss.

The order it went in...
First game I believe
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YyLK9Aww
Second, The one we lost because I screwed up.
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YlNa-Aww
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y-dHDAww
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Yz-_YAww
Fifth,
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YsurWAww

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06-16-2013, 06:23 AM
Post: #88
RE: Win/Loss ratio required for promotion
(06-13-2013 12:53 PM)Doodat Wrote:  2v2 with NagatoXYZ, won 4 loss 1 against master, placed into ... Master?! I think 5 wins is an auto lock into top 200

(06-15-2013 06:21 PM)Deadbeatman Wrote:  TheGreatErenan and I made it to master league in 2v2 after 4 wins and 1 loss.

Do not remember the order it went in.
First game I believe
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YyLK9Aww
Second, The one we lost because I screwed up.
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YlNa-Aww
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y-dHDAww
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Yz-_YAww
Fifth,
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YsurWAww

Added. Thanks. Although with an exclamation. I think the Arranged 2v2 distribution is not quite what OML had hoped for

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06-16-2013, 08:35 AM
Post: #89
RE: Win/Loss ratio required for promotion
Something seems to be wrong with 2v2 placements now. On two separate teams my ally and I got placed in Master 2v2 after going 2-0. Both teams didn't have to finish the last 3 placements and never got the message that we had been promoted despite it showing Master league in our profiles and not requiring any more placement games.
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06-16-2013, 09:18 AM (This post was last modified: 06-17-2013 07:03 AM by (Rone).)
Post: #90
RE: Win/Loss ratio required for promotion
(06-16-2013 06:23 AM)phineas94 Wrote:  Added. Thanks. Although with an exclamation. I think the Arranged 2v2 distribution is not quite what OML had hoped for

I meant to say that this is the order the games went in. I said the opposite because that is what I thought before I went through my OSN records. I realized afterwords that it was in the right order but forgot to change it.

I think that arranged 2v2 does need some revamping. Although to be fair to OML, their are not many arranged 2v2 teams.

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