Burnocaster: the new rush on Machination (2v2)
06-06-2013, 11:34 AM
Post: #11
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RE: Burnocaster: the new rush on Machination (2v2)
(06-06-2013 10:28 AM)TheGoldenGriffin Wrote: P1 is always blue, P2 is always red, P3 is always green, and P4 is always yellow. This is false. I'm looking at a game on my iPad right at this moment where my partner is green, I am blue, and my partner went first. |
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06-06-2013, 01:04 PM
(This post was last modified: 06-06-2013 01:09 PM by TheGoldenGriffin.)
Post: #12
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RE: Burnocaster: the new rush on Machination (2v2)
Oh so its only in friendlies
But the order is always blue red green yellow consecutively so im not comfusing myself about the advantage part I hear there's a secret Mobi hidden here somewhere… |
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06-06-2013, 04:03 PM
Post: #13
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RE: Burnocaster: the new rush on Machination (2v2)
(06-06-2013 01:04 PM)TheGoldenGriffin Wrote: Oh so its only in friendlies But it doesn't necessarily always start with blue. I can start a game and be P1 red, and the blue opponent will show up before me in the list, even though he hasn't gone. |
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06-07-2013, 12:44 AM
Post: #14
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RE: Burnocaster: the new rush on Machination (2v2)
Really? I though the one who starts the game is always p1, how do you change it?
I hear there's a secret Mobi hidden here somewhere… |
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06-07-2013, 01:02 AM
Post: #15
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RE: Burnocaster: the new rush on Machination (2v2)
(06-07-2013 12:44 AM)TheGoldenGriffin Wrote: Really? I though the one who starts the game is always p1, how do you change it? I'm not saying that the person who starts the game isn't P1. I think you're getting things confused now, lol. If I start a 2v2, game I can be P1 or P2, but I can also be any color (meaning either base). |
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06-08-2013, 03:11 PM
Post: #16
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RE: Burnocaster: the new rush on Machination (2v2)
I think I have an answer, but I haven't got a forum-active partner to test it with.
REMEMBER! THE ENEMY'S BASE IS DOWN!! *rotates iPad 180˚* in 1v1 2v2 arranged with <n1ck> (something like that) we're in 20th place!!!!!!!!!!! 2v2 testing techniques. It's like cheating, but better |
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06-09-2013, 12:36 AM
Post: #17
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RE: Burnocaster: the new rush on Machination (2v2)
Magic and Poweewee were asked to stop Burnocaster but couldn't do it
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YkKfXAww |
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06-09-2013, 01:38 AM
(This post was last modified: 06-09-2013 01:55 AM by Gf!sh.)
Post: #18
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RE: Burnocaster: the new rush on Machination (2v2)
Now this is probably very wrong, but what I think would work is this:
And after turn 6, this would happen: Now, the sniper could still shoot the yellow soldier, but that would require to move the top soldier beforehand, which can't hit the base now. Actually, this would still be better than killing the heavy: And you can wave your rush goodbye. Now, there's one scenario after turn 7 I'm not sure about: And fate just couldn't resist making this map 666 on OMC. I don't have my iPad on me though, so I can't test this though. Maybe a take 2 for Mag!c and Powee? |
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06-09-2013, 02:55 AM
Post: #19
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RE: Burnocaster: the new rush on Machination (2v2)
(06-09-2013 12:36 AM)burnodrod Wrote: Magic and Poweewee were asked to stop Burnocaster but couldn't do it Wow. Really scared of this rush now. It'll be GG when you're up against GG of GG. |
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06-09-2013, 03:15 AM
Post: #20
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RE: Burnocaster: the new rush on Machination (2v2)
Notice that, turn 10, i missed one wit to kill the snipe. And I could have saved that wit turn 2, moving the runner wasn't necessary
But indeed this rush is extremely powerful. You can ask a... (drawing by Chemoeum) |
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