Win/Loss ratio required for promotion
06-02-2013, 12:56 AM
Post: #31
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RE: Win/Loss ratio required for promotion
(06-02-2013 12:31 AM)Mag!cGuy Wrote: I will do it phineas! The top is inactive, and I'm not good enough to beat e only one I meet, terence, so it will be interesting to have battles against new players. No la! your bombshells on peekaboo surprised me twice. Yes, This is the major reason to me starting my alt, it is interesting to meet new players, however, Ive only met less than half of top 200 players for my accounts. there have an issue on the matching system for top players. It comes again to my alt now, it took more than 1 days to pair up my 3 games, all of them are you. the top players are inactive? iPro Clan |
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06-02-2013, 01:15 AM
(This post was last modified: 06-02-2013 01:22 AM by Wildt4lon.)
Post: #32
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RE: Win/Loss ratio required for promotion
I was thinking about the two win thing. My hypothesis is that it's Fluffy league. There are several possible outcomes for placement matches with 2 wins and all result in Fluffy, due to the hidden rating being not only about the outcome but the rough skill of your opponent.
Let's say that a player started these games one after the other: First situtation Game, Opponent's skill, Outcome, Skill level after this game 1, High ranked Fluffy*, Win, Clever 2, High ranked Clever, Loss, Low ranked Clever 3, Low ranked Clever, Win, High ranked Clever 4, High ranked Clever, Loss, Low ranked Clever 5, Low ranked Clever, Loss, Fluffy League: Second situation 1, Unranked - 2 wins, Win, Clever 2, Clever, Win, Gifted 3, Gifted, Loss, Clever 4, Clever, Loss, Fluffy 5, Fluffy, Loss, Fluffy League: possibly lower in ranking than first outcome Let's say a player started these games two, two and one, and that the first one finishes first but the player does not start any new games until both are finished: Third situation: Game, Opponent's skill, Outcome, Skill level after game(s) First lot 1, Fluffy, Win, - 2, Unranked, Loss, Fluffy Second lot 3, Fluffy, Loss, - 4, High ranked fluffy, Win, Clever Last game 5, Clever, Loss, Fluffy League: Fourfth situation: First lot 1, Fluffy, Loss, - 2, High ranked Fluffy, Loss, Fluffy Second lot: 3, Fluffy, Win, - 4, Low ranked fluffy, Win, Clever Last game: 5, Clever, Loss, Fluffy League: *High ranked means they are near promotion from their current league, low ranked therefore means they are either nearing demotion from their current league or right at the bottom of Fluffy Edit: sorry the spaces I originally added are being ignored by the system. Hope you can read with the commas in. Once a master of nothing, now a noob to pretty much everything. Hiatus resolved. I stalk these hallways again. GC Silent_Dynasty because I'm indecisive and whatever ;u; |
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06-02-2013, 01:27 AM
(This post was last modified: 06-02-2013 01:48 AM by Mag!cGuy.)
Post: #33
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RE: Win/Loss ratio required for promotion
(06-02-2013 12:56 AM)terenceshiu2005 Wrote:(06-02-2013 12:31 AM)Mag!cGuy Wrote: I will do it phineas! The top is inactive, and I'm not good enough to beat e only one I meet, terence, so it will be interesting to have battles against new players. Well your plans are surprising me aswell, you always find a way to destroy a bs that is seemingly unreachable! Poweewee and Alvendor: unreachable for me, as for you, so far. LER4T: you could get matched with him, but he is kinda inactive, playing a turn each three days and he plays one battle at once. Gavin: totally inactive. Then you. Joelduque: he doesn't seem to launch battles anymore, I don't get matched against him! Then me. And I don't know for the bottom. So, yeah, top 10 isn't really active to me! Lol phine ^^ ForTheWin lost all his placements battles, and is now fighting his way toward clever! First win, I'm now a top fluffy! outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YuNrXAww I will take one different team each battle, and put all replays here to make some stats. (I know you love them phineas) You can ask a... (drawing by Chemoeum) |
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06-02-2013, 02:14 AM
Post: #34
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RE: Win/Loss ratio required for promotion
Thanks magic, I think mastercaster is active too, I've around 10 with him recently.
All losses in placement... Top oc division.....that is interesting! iPro Clan |
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06-02-2013, 05:30 PM
(This post was last modified: 06-02-2013 05:58 PM by phineas94.)
Post: #35
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RE: Win/Loss ratio required for promotion
(06-02-2013 01:15 AM)Wildt4lon Wrote: I was thinking about the two win thing. My hypothesis is that it's Fluffy league. There are several possible outcomes for placement matches with 2 wins and all result in Fluffy, due to the hidden rating being not only about the outcome but the rough skill of your opponent. Wow! It took me a couple of reads but I got there in the end Could be right but there could be a Fluffy/Clever mix possibility. I'll put Fluffy in for now. Nice work though. (06-02-2013 01:27 AM)Mag!cGuy Wrote: Lol phine ^^ ForTheWin lost all his placements battles, and is now fighting his way toward clever! You be careful out there Mag!c @ Outwittersfan. Are you there? Your last post was only up for a few minutes and then was removed. It was a brilliant bit of info. Are you acameronp? That's the only player, off the top of my head, who would fit that style of play. What sort of date range did you cover with this system? As mentioned in the OP I think demotion stats are just as interesting. Questions, questions. Everything Changes |
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06-02-2013, 08:12 PM
(This post was last modified: 06-02-2013 08:57 PM by Mag!cGuy.)
Post: #36
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RE: Win/Loss ratio required for promotion
Epic battles!
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y-uzbAww outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y_pbZAww outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y877bAww outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Ys7fbAww You can ask a... (drawing by Chemoeum) |
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06-02-2013, 08:45 PM
(This post was last modified: 06-03-2013 02:40 AM by phineas94.)
Post: #37
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RE: Win/Loss ratio required for promotion
Are you letting them know who you are?
Everything Changes |
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06-02-2013, 08:57 PM
Post: #38
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RE: Win/Loss ratio required for promotion
Not in fluffy, but I'll do it after
You can ask a... (drawing by Chemoeum) |
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06-02-2013, 08:59 PM
Post: #39
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RE: Win/Loss ratio required for promotion
Fair enough
Everything Changes |
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06-02-2013, 09:48 PM
(This post was last modified: 06-03-2013 12:19 AM by Mag!cGuy.)
Post: #40
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RE: Win/Loss ratio required for promotion
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Yq4fdAww
6 wins and still not promoted outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Ylb7ZAww outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YlL7ZAww Two wins against a low clever and not promoted! So hard outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y0LbZAww A quite weird battle against a more experienced clever: outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Yp8nYAww outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YhNfYAww You can ask a... (drawing by Chemoeum) |
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