Retaining Cohesive Strategy in multi-day asynchronous games
07-21-2012, 05:57 PM
Post: #1
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Retaining Cohesive Strategy in multi-day asynchronous games
I often forget what strategy I decided to implement when a game lasts multiple days, especially when both me and the other player take a long time between turns.
Anyone have any good techniques for remembering their strategic plan over multiple days. |
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07-21-2012, 06:14 PM
Post: #2
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RE: Retaining Cohesive Strategy in multi-day asynchronous games
The replay button that is dangerously close to the give up button is there at your service.
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07-22-2012, 02:16 AM
(This post was last modified: 07-22-2012 02:16 AM by CombatEX.)
Post: #3
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RE: Retaining Cohesive Strategy in multi-day asynchronous games
The replay button while helpful doesn't address nivra's problem, namely, forgetting what strategies s/he came up with. The only thing I can suggest is writing them down. Not much else you can do about it. I don't think it's really a problem coming up with a move again though.
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07-22-2012, 02:48 AM
Post: #4
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RE: Retaining Cohesive Strategy in multi-day asynchronous games
Strategy, not move.
Sometimes I want to setup a bombshell up top and plan on a runner blitz on the bottom. I then buy a runner at the bottom and a soldier up top. Then, two days later I forget and buy a soldier at the bottom and a runner up top. Oops... Incoherent strategy. |
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07-22-2012, 05:04 AM
Post: #5
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RE: Retaining Cohesive Strategy in multi-day asynchronous games
I keep a log going in the notes app for each game I'm playing, including an estimate of how many wits my opponent has. If it get high, then I know they've probably built something I can't see.
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07-22-2012, 06:40 AM
Post: #6
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RE: Retaining Cohesive Strategy in multi-day asynchronous games
(07-22-2012 02:48 AM)nivra0 Wrote: Strategy, not move. Usually if you are going for the best possible response, viewing the replay again means you are back on square 1 and you will come up with the idea again. I dont know if it works, because I like to have less than 10 games running. |
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07-22-2012, 07:10 AM
Post: #7
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RE: Retaining Cohesive Strategy in multi-day asynchronous games
Maybe they could build a notes function right into outwitters? Then, if you left a note for yourself, it would pop up when you loaded the game.
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07-22-2012, 10:50 AM
Post: #8
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RE: Retaining Cohesive Strategy in multi-day asynchronous games
(07-22-2012 02:48 AM)nivra0 Wrote: Strategy, not move. I mispoke, but anyway it makes no difference... Strategy, move, same thing as far as my post goes which was suggesting you write it down =/ Yea, it's not ideal so I'd like to hear what other people have to say about it, but for now that's all I can think of and it should work fine despite being a bit cumbersome. |
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07-24-2012, 01:37 AM
Post: #9
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RE: Retaining Cohesive Strategy in multi-day asynchronous games
(07-22-2012 05:04 AM)Glorishears Wrote: I keep a log going in the notes app for each game I'm playing, including an estimate of how many wits my opponent has. If it get high, then I know they've probably built something I can't see.Seems a bit much, but hey, your probably doing better than me! ------------------------------------------------------------------------ One day, i will be Super-Titan! One day.... |
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07-24-2012, 06:32 AM
Post: #10
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RE: Retaining Cohesive Strategy in multi-day asynchronous games
Ever since the Civilization 2 days I've wanted my strategy games to let me draw on the screen to write out my plans when I stop a session. The replay feature of course helps a lot, but more than a few times I've only realized at the end of a turn that I had actually set myself up for something else much more exotic and game-winning. C'est la vie.
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