Outwitters Map Creator 1.2
04-03-2013, 02:46 AM
(This post was last modified: 04-03-2013 02:55 AM by TheGoldenGriffin.)
Post: #221
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RE: Outwitters Map Creator 1.2
The bottom 3 obstacles are missing in Machination
The strawberry shortcake is missing at the yellow base in CCM I hear there's a secret Mobi hidden here somewhere… |
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04-04-2013, 03:03 AM
(This post was last modified: 04-04-2013 03:04 AM by the.posh.)
Post: #222
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RE: Outwitters Map Creator 1.2
This is my first comment and my first map , please feel free to comment (really wanna try my own map)
This is my first comment and my first map , please feel free to leave me comments (really wanna try my own map) |
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04-05-2013, 02:39 AM
Post: #223
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RE: Outwitters Map Creator 1.2
My first thought was that there's too many wit spaces for only having one spawn space.
My second thought is that putting the wit spaces in places more accessible to both teams would result in more interesting games. |
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04-06-2013, 02:29 AM
(This post was last modified: 04-06-2013 02:43 AM by the.posh.)
Post: #224
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RE: Outwitters Map Creator 1.2
(04-05-2013 02:39 AM)Erenan Wrote: My first thought was that there's too many wit spaces for only having one spawn space. Thank you for your comments, I have never been in any game with 3 wits, i believe the creator have had their reasons which I have never tried more than 2 wits in a map. I found that one spawn with many wits may have players thinking more, before making a move, this kind of map is not for runner player(char). And 3 ways in, and both top and bottom, are critical and hard to defend the wits (on your side) what do you think about my concept? *Please also advise on my second map. Thank you |
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04-06-2013, 05:49 AM
(This post was last modified: 04-06-2013 05:51 AM by TheGoldenGriffin.)
Post: #225
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RE: Outwitters Map Creator 1.2
It looks like a face. Lol
You forgot to put a strawberry shortcake on the top right corner I hear there's a secret Mobi hidden here somewhere… |
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04-06-2013, 06:57 AM
(This post was last modified: 04-06-2013 06:58 AM by TheGreatErenan.)
Post: #226
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RE: Outwitters Map Creator 1.2
Yeah, these maps are very different from the ones we have in game. It's very hard to comment on the play-effectiveness of a map with 3 spawns and 3 wit spaces for each player + 1 extra "king of the hill" wit space without actually being able to play games on it.
Having said that, I'm going to go out on a limb and say that most of the units spawned would be spawned from the central spawn spaces since they are closer to both bases than any other spawns and are therefore useful for both offense and defense. The other spawns would probably not be used quite as much. |
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04-06-2013, 11:42 PM
Post: #227
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RE: Outwitters Map Creator 1.2
My first try what do you think http://omc.harti.us/img/map/611.png
1v1 2v2 GC name ghostofwitts |
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04-07-2013, 01:38 PM
Post: #228
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RE: Outwitters Map Creator 1.2
(04-06-2013 11:42 PM)Ghostofwitts Wrote: My first try what do you think http://omc.harti.us/img/map/611.png Interesting, though there are not a lot of options for strategy. GC: TheGreatAnt |
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04-07-2013, 08:17 PM
(This post was last modified: 04-07-2013 08:23 PM by Darmky.)
Post: #229
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RE: Outwitters Map Creator 1.2
Please, give me feed-back comments and rate my map : )
http://omc.harti.us/615/ Edit: I was thinking about adding a medic next to the invocator's tile Clik the link to see the new version, thanks : ) |
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04-09-2013, 11:07 AM
Post: #230
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RE: Outwitters Map Creator 1.2
I changed this map idk how long ago. The old version was terrible so I changed it but nobody seemed to notice.
Veggienaut Patch
I edited a lot of my other maps a while ago. I hear there's a secret Mobi hidden here somewhere… |
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