Bramble overnerfed
03-29-2013, 07:40 AM
(This post was last modified: 03-29-2013 07:46 AM by bobolynx.)
Post: #51
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RE: Bramble overnerfed
The Parent child relationship is really useful when doing certain attacks though xD I have a couple techniques that depend on it
I guess ignoring the fact that I'd be sad, you could have the parent child relationship revert to the previous parent, so killing a bramble will never leave barriers The trick is in this game (I lost it but not the point lol) outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YsueRAww Turn 30 The uprooting would also be useful because it would allow you to have sources on both sides of split maps without being in danger, like thorn gulley and sweet tooth REMEMBER! THE ENEMY'S BASE IS DOWN!! *rotates iPad 180˚* in 1v1 2v2 arranged with <n1ck> (something like that) we're in 20th place!!!!!!!!!!! 2v2 testing techniques. It's like cheating, but better |
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03-29-2013, 08:05 AM
Post: #52
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RE: Bramble overnerfed
(03-29-2013 03:22 AM)Erenan Wrote: I think the mother-child relationship should stay, but what if there was a confirm dialog when you choose to uproot a thorn, and while the confirm dialog is open, all child thorns of the thorn in question are highlighted or something, so you immediately know which thorns would vanish? how about this, but every time anyone taps on a thorn? both players, IMO, should be able to see which thorns are parents of others. GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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03-29-2013, 10:24 AM
Post: #53
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RE: Bramble overnerfed
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03-29-2013, 10:50 AM
Post: #54
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RE: Bramble overnerfed
What if bramble's first thorns are 3 hp. All children are 3hp. Then the grandchildren are all 2hp?
GC: TheGreatAnt |
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03-29-2013, 10:51 AM
Post: #55
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RE: Bramble overnerfed
(03-29-2013 10:24 AM)Gavin Wins Wrote: And the results are in: wow is it me or this is a very aggressive game?? |
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03-29-2013, 11:00 AM
(This post was last modified: 03-29-2013 11:02 AM by Ja Karta.)
Post: #56
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RE: Bramble overnerfed
How's this for a solution:
Heavies cost 3 wits, instead of 4 Bramble is v3 ? (I actually suspect this would make far more boring games in general, but I'm surprised I haven't even seen it discussed that perhaps heavy's cost (which is very high) should be changed rather than bramble.) Ja Karta: Long Shadow division w/Niloc 1308 & Buzz Killingtun: Hidden Owl & Proud Turtle divisions Happy to accept friendlies! (Could use the practice. ; ) |
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03-29-2013, 12:36 PM
Post: #57
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RE: Bramble overnerfed
(03-29-2013 07:40 AM)bobolynx Wrote: The trick is in this game (I lost it but not the point lol) outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YsueRAww I'm famous! GC: TheGreatAnt |
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03-29-2013, 12:55 PM
Post: #58
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RE: Bramble overnerfed
But not worldfamous. Lol
I hear there's a secret Mobi hidden here somewhere… |
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03-29-2013, 03:13 PM
Post: #59
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RE: Bramble overnerfed
(03-29-2013 12:55 PM)TheGoldenGriffin Wrote: But not worldfamous. Lol You sir, are absolutely correct. I would suggest galaxy famous, but since we have yet to find other worlds, I have difficulty promoting that. GC: TheGreatAnt |
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03-29-2013, 04:54 PM
Post: #60
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RE: Bramble overnerfed
Lol ^^
REMEMBER! THE ENEMY'S BASE IS DOWN!! *rotates iPad 180˚* in 1v1 2v2 arranged with <n1ck> (something like that) we're in 20th place!!!!!!!!!!! 2v2 testing techniques. It's like cheating, but better |
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