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Tips for New Players
03-25-2013, 03:18 AM
Post: #131
RE: Tips for New Players
(03-16-2013 05:12 AM)TheGoldenGriffin Wrote:  Some of the tips are outdated like the "you cannot recede thorns individually" part. Will it ever get updated?

I've been away form the forums for a while. I removed the respective tip - thank's for noticing.

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Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test.
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03-25-2013, 03:59 AM
Post: #132
RE: Tips for New Players
This is getting tl;dr. I think we need to shorten this down a bit to what's really important.

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03-26-2013, 09:02 AM
Post: #133
RE: Tips for New Players
I'm very new to this and was wondering why sometimes an attack uses a wit and sometimes it doesn't, I know I should probably show a replay of what I'm talking about but I don't know how to do that either. And I was hoping there might be a simple explanation.

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03-26-2013, 09:32 AM
Post: #134
RE: Tips for New Players
When you kill or scramble a unit, you get a wit from it if thats what your talking about.

To post a replay, you have to tap and hold a finished game until "copy replay link" pops up. Then paste it somewhere.

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03-26-2013, 09:32 AM (This post was last modified: 03-26-2013 09:36 AM by TheGreatAnt.)
Post: #135
RE: Tips for New Players
(03-26-2013 09:02 AM)Chapposam Wrote:  I'm very new to this and was wondering why sometimes an attack uses a wit and sometimes it doesn't, I know I should probably show a replay of what I'm talking about but I don't know how to do that either. And I was hoping there might be a simple explanation.
The action of attacking an enemy unit costs 1 wit. No matter what. Though, if that attack kills that unit, you are rewarded 1 wit.

MATH:
- 1 wit for attacking
+ 1 wit for kill
= same amount of wits (0) No change.

You must understand that you need the wit to attack the other player. Even if that attack is the killing blow (e.g. sniper does 3 damage to 3hp soldier). You need 1 wit to perform that action. If you have 0 wits, you will not be able to preform that action with required number of wits, so no reward.

Also, you will not receive a reward for merely injuring a enemy unit (e.g. Soldier attacks for 2 damage to 3hp, reducing enemy soldier to 1hp) The reward is only distributed when the enemy unit is reduced to 0, and killing the unit.

Here is the math for the last example.
4hp enemy soldier.
- 1 wit to move your soldier (1) next to enemy soldier
- 1 wit to move another of your soldier (2) next to enemy soldier
- 1 wit for soldier 1 to attack enemy soldier for 2 damage, enemy soldier at 2hp
- 1 wit for soldier 2 to attack enemy soldier for 2 damage, enemy soldier at 0hp and dies
+1 wit for killing enemy soldier
= 3 total wit used, but it took 4 wits to preform action

So what you need to learn from this is that you need to plan your strategy around this. If you are going to kill a unit, do not wait until you move around all your other units first. Do the killing first, so you know that you will have enough for an extra action later.

Hope this helps, and happy gaming!

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03-26-2013, 09:40 AM
Post: #136
RE: Tips for New Players
Also, a bombshell could potentially get you 5 wits if your opponent doesn't know what he's doing.

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03-26-2013, 09:48 AM
Post: #137
RE: Tips for New Players
(03-26-2013 09:40 AM)TheGoldenGriffin Wrote:  Also, a bombshell could potentially get you 5 wits if your opponent doesn't know what he's doing.
Yes, but that is quite rare, lol.

And trying to explain BS is a little bit more...BS, if you know what I mean.

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03-26-2013, 10:47 AM
Post: #138
RE: Tips for New Players
To be specific I had an enemy soldier trapped around my bramble thorns, I started with 6 wits attacked him 3 times to kill him and had 4 wits left? Another time I had 5 wits moved a runner to attack another runner which left me with 4 wits, then I attacked and killed the runner and had 4 wits left?

As I was typing this out it the below idea came to me;

Does the +1kill wit happen straight away at time of kill, I thought it you got the extra wit next turn?

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03-26-2013, 11:02 AM
Post: #139
RE: Tips for New Players
Immediately after the unit is killed or scrambled, you get the wit.


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03-26-2013, 11:24 AM
Post: #140
RE: Tips for New Players
(03-26-2013 10:47 AM)Chapposam Wrote:  To be specific I had an enemy soldier trapped around my bramble thorns, I started with 6 wits attacked him 3 times to kill him and had 4 wits left? Another time I had 5 wits moved a runner to attack another runner which left me with 4 wits, then I attacked and killed the runner and had 4 wits left?

As I was typing this out it the below idea came to me;

Does the +1kill wit happen straight away at time of kill, I thought it you got the extra wit next turn?
Yes, those are true.

6 wits, soldier 3hp
-1 Attack with one bramble thorn. Soldier 2hp (5 wits left)
-1 Attack with one bramble thorn. Soldier 1hp (4 wits left)
-1 Attack with one bramble thorn. Soldier 0hp, killed (3 wits left)
+1 Wit for killing enemy unit (4 wits left)
= 4 wits. net wits used in action: 2 wits (-3 + 1 = -2)

5 wits, runner 1 hp
-1 for moving runner next to enemy runner (4 wits left)
-1 for attacking enemy runner (3 wits left)
+1 for killing runner (4 wits left)
= 4 wits, net wits used in action: 1 wit (-2 + 1 = -1)

If you had left the soldier with only two hits from bramble. Soldier would be at 1hp, and you would be at 4 wits. One more attack cost 1 wit, but it killed the soldier, so you were rewarded a wit instantly, keeping you at 4 wits.

Wits for killing unites are rewarded instantly. But, you have to have the wit to be able to kill the unit, and get the wit back.
The wits you gain at the beginning of the turn:
5 wits (automatic)
+ left over wits from last turn (say, 2, now you have seven wits)
+ Bonus wit spaces that you control (you control 1 wit space)
(From our senario, you start your turn with 8 wits.)

With the wit-for-kill return, there is a speciality with the Bombshell. The bombshell can fire 3 damage on direct hit, and splashes to each hex next to the direct hit for 1 damage. For example, a 3hp soldier and 1hp runner are sitting next to each other. The Bombshell fires and hits the soldier for 3 damage and splash damages the runner for 1 damage. Both the soldier and the runner's hp reaches 0, killing the units. The player is then rewarded by wits for each kill.

BS Math (Start at 5 wits)
-1 wit for firing the Bombshell (reduced to 4 wits)
+1 wit for killing the soldier (up to 5 wits)
+1 wit for killing the runner (adds up to 6 wits)
= +1 wit (Started at 5, and ended at 6 wits)

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