Post Reply 
 
Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Brambles can jump over holes?
03-20-2013, 07:57 AM
Post: #11
RE: Brambles can jump over holes?
(03-20-2013 07:08 AM)baopu Wrote:  
(03-20-2013 06:30 AM)Gf!sh Wrote:  Plus, thorns can't think with portals.

什么!?

A very good point not many of us considered. From this we are also able to conclude that the the equation for the radical component for 3s for the hydrogen atom is 1/(9√3)*(Z/a₀)^(3/2)(6-6σ+σ^2)*e^(-σ/2) (constants my vary). I would elaborate but the proof comes quick travially from Gf!sh's comment about thorn's though process.
Find all posts by this user
Quote this message in a reply
03-20-2013, 08:12 AM
Post: #12
RE: Brambles can jump over holes?
I invoke the pink whale argument from this thread

http://www.onemanleft.com/forums/showthr...p?tid=1920

Soldier spam FTW
Find all posts by this user
Quote this message in a reply
03-20-2013, 08:14 AM
Post: #13
RE: Brambles can jump over holes?
(03-20-2013 08:12 AM)Alvendor Wrote:  I invoke the pink whale argument from this thread

http://www.onemanleft.com/forums/showthr...p?tid=1920

There's a difference between violating external logic and internal logic...

Ja Karta: Master League Long Shadow division
w/Niloc 1308 & Buzz Killingtun: Master League Hidden Owl & Proud Turtle divisions
Happy to accept friendlies! (Could use the practice. ; )
Find all posts by this user
Quote this message in a reply
03-20-2013, 03:28 PM
Post: #14
RE: Brambles can jump over holes?
Units can't move over holes. Thorns don't move at all. They spawn new thorns up 2 hexes away. Doesn't defy internal logic

[Image: remur.gif]

Click it. You know you want to.
Find all posts by this user
Quote this message in a reply
03-21-2013, 01:53 AM
Post: #15
RE: Brambles can jump over holes?
(03-20-2013 03:28 PM)Ryzuma Wrote:  Units can't move over holes. Thorns don't move at all. They spawn new thorns up 2 hexes away. Doesn't defy internal logic

Yep. Thorns NEVER move. The come into existence, or they leave existence, but their existence is stationary.
Find all posts by this user
Quote this message in a reply
03-21-2013, 02:02 AM
Post: #16
RE: Brambles can jump over holes?
(03-21-2013 01:53 AM)PowerCrazy Wrote:  
(03-20-2013 03:28 PM)Ryzuma Wrote:  Units can't move over holes. Thorns don't move at all. They spawn new thorns up 2 hexes away. Doesn't defy internal logic

Yep. Thorns NEVER move. The come into existence, or they leave existence, but their existence is stationary.

True. Even so, thorn spawning has more in common with a unit movement than an attack, so I think it should share the limitations of a unit movement. Plus, it just makes sense: The thorns are growing underground, right? Not through the air.

It'll be GG when you're up against GG of GG.
Find all posts by this user
Quote this message in a reply
03-21-2013, 02:08 AM (This post was last modified: 03-21-2013 02:08 AM by Mag!cGuy.)
Post: #17
RE: Brambles can jump over holes?
On glitch it's really powerful when thorns can create child over holes! I think we should remove this ability.

If I follow your logic GG, thorns can only grow on veggies maps, cuz have you ever seen a thorn growing on metal. Tongue

You can ask a...
[Image: 6BmXQqC.jpg]
(drawing by Chemoeum)

[Image: sig.png]
Find all posts by this user
Quote this message in a reply
03-21-2013, 02:18 AM
Post: #18
RE: Brambles can jump over holes?
(03-21-2013 02:08 AM)W1cked21 Wrote:  On glitch it's really powerful when thorns can create child over holes! I think we should remove this ability.

If I follow your logic GG, thorns can only grow on veggies maps, cuz have you ever seen a thorn growing on metal. Tongue

The thorns ability should be "really powerful" because it is the Veggie super unit. Mobi can move units across the entire map, that is also "really powerful." Scramblers can take over a unit permanently, that is "really powerful" Thorns growing across pits is 100% fine.
Find all posts by this user
Quote this message in a reply
03-21-2013, 02:31 AM
Post: #19
RE: Brambles can jump over holes?
If your argument is that thorns have to grow underground then

(03-20-2013 08:12 AM)Alvendor Wrote:  I invoke the pink whale argument from this thread

http://www.onemanleft.com/forums/showthr...p?tid=1920

Tongue

[Image: remur.gif]

Click it. You know you want to.
Find all posts by this user
Quote this message in a reply
03-21-2013, 02:48 AM
Post: #20
RE: Brambles can jump over holes?
(03-21-2013 02:18 AM)PowerCrazy Wrote:  
(03-21-2013 02:08 AM)W1cked21 Wrote:  On glitch it's really powerful when thorns can create child over holes! I think we should remove this ability.

If I follow your logic GG, thorns can only grow on veggies maps, cuz have you ever seen a thorn growing on metal. Tongue

The thorns ability should be "really powerful" because it is the Veggie super unit. Mobi can move units across the entire map, that is also "really powerful." Scramblers can take over a unit permanently, that is "really powerful" Thorns growing across pits is 100% fine.

Creating thorns and attack with them is already very powerful.

You can ask a...
[Image: 6BmXQqC.jpg]
(drawing by Chemoeum)

[Image: sig.png]
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread:
4 Guest(s)

Return to TopReturn to Content