New bramble say what!!
03-10-2013, 08:07 PM
Post: #21
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RE: New bramble say what!!
Hi all,
I agree with the above comments: Some ideas to make it better (single or more of them): -The growth distance is 1 square -The health of each of thrones should be 2 -Noone should jump over the thrones / or everyone (visibility) -One end should grow each turn 1 maximum. The child unit should not be able to grow itself. -The thrones should not be able to attack base -The bramble should not be able to move more than 1 square Plz check out my new maps http://omc.harti.us/author/luckybastard/ By the way is there any possibility to use some of these maps for pass n play plz? Thanks |
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03-10-2013, 08:17 PM
(This post was last modified: 03-10-2013 08:23 PM by Mrdemaria.)
Post: #22
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RE: New bramble say what!!
(03-10-2013 08:07 PM)Luckybastard$ Wrote: Hi all, Do you guys really think they will fix the OP'ered bramble? Im not mad just frustrated. In what way did they nerf the scrambler? |
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03-10-2013, 09:05 PM
Post: #23
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RE: New bramble say what!!
Of course they will fix the Bramble once it's been shown to be overpowered. What would they do otherwise?
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03-10-2013, 09:11 PM
Post: #24
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RE: New bramble say what!!
Well thats great news, if they want to boost veggies maybe limit the thorns hp or whatnot... Right now... No...lol
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03-10-2013, 11:46 PM
Post: #25
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RE: New bramble say what!!
Imo Bramble is just slighty OP. Remember the other specials are strong too - BS easily dominates the battlefield, Scramble can brainwash thorns (I'm doing it muultiiiiple times, because most of players are playing Veggies atm) and Mobi is just a deadly machine teleporting the snipers all over the map and annihilating runners. I suggest to make rooting/uprooting cost 1 wit, and spreading thorns over the holes impossible.
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03-11-2013, 12:14 AM
Post: #26
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RE: New bramble say what!!
I agree that brambles are now FAR too strong. So far i lost every match against the bramble -.- Throns just keep expanding without any chance of uprooting them. if i use a runner and solider, then my 1 hp runner will be killed by the thorns right after that. and if i used a medic, the medic will be attacked. same case if i use the 1 hp sniper. And at last if i used a heavy unit, it'll cost me too many wits when usually my spawn spaces are occupied by the opponent's thorn. It's quite unfair for other non-bramble users or when playing in small maps. So I guessed that the attack function should be taken away from the thorns.
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03-11-2013, 12:34 AM
Post: #27
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RE: New bramble say what!!
How bout a limit for the distance a thorn patch can grow away from Bramble? Bramble right now has infinite range.
I hear there's a secret Mobi hidden here somewhere… |
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03-11-2013, 02:13 AM
Post: #28
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RE: New bramble say what!!
How bout a limit for the distance Mobi can teleport units from? Mobi right now has infinite range.
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03-11-2013, 02:40 AM
Post: #29
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RE: New bramble say what!!
I think the deal is because people refuse to use heavies. In all my games, the ones where I have the most trouble is against the people who get smart and spawn heavies. Snipers don't work anymore guys!
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03-11-2013, 02:46 AM
Post: #30
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RE: New bramble say what!!
(03-11-2013 02:13 AM)Gf!sh Wrote: How bout a limit for the distance Mobi can teleport units from? Mobi right now has infinite range. Mobi can only move 3 spaces. Bramble can stay on the same space the whole game and cover the whole map with thorn patches. I hear there's a secret Mobi hidden here somewhere… |
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