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Bramble v3
03-10-2013, 02:16 AM
Post: #81
RE: Bramble v3
As I said in my clan forum, I think these two nerves would be the best:

- No wit gained for a kill in which a thorn has participated.
- The thorns become again 2HP.

What do you think?

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03-10-2013, 02:19 AM
Post: #82
RE: Bramble v3
I think that we should let it play out for a few weeks to see what the outcome wll be.

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03-10-2013, 02:27 AM
Post: #83
RE: Bramble v3
(03-10-2013 02:19 AM)EkoFox Wrote:  I think that we should let it play out for a few weeks to see what the outcome wll be.

We already see it! It's overpowered, you can't deny it. Smile

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03-10-2013, 02:30 AM
Post: #84
RE: Bramble v3
If it was a bit more subtle (like hit-and-run w/ Mobi), it probably would've been best to wait it out. But this becomes undeniable.

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03-10-2013, 02:32 AM (This post was last modified: 03-10-2013 02:34 AM by EkoFox.)
Post: #85
RE: Bramble v3
(03-10-2013 02:27 AM)W1cked21 Wrote:  
(03-10-2013 02:19 AM)EkoFox Wrote:  I think that we should let it play out for a few weeks to see what the outcome wll be.

We already see it! It's overpowered, you can't deny it. Smile
Although we can see its powerful, perhaps in a few weeks, after all this attention, we will begin to formulate strategies that "nerf" the Bramble, without needing an actual change in mechanics.
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03-10-2013, 02:33 AM
Post: #86
RE: Bramble v3
Ok, let's ask garcia1000(0) then Tongue

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03-10-2013, 03:16 AM
Post: #87
RE: Bramble v3
Build a second and a third Heavy. Enjoy your free wit advantage!

jesusfuentesh Wrote:  Harti is like the silent lion. He never says any word, but when so, he was just waiting for his victim haha

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03-10-2013, 03:20 AM
Post: #88
RE: Bramble v3
(03-10-2013 02:27 AM)W1cked21 Wrote:  
(03-10-2013 02:19 AM)EkoFox Wrote:  I think that we should let it play out for a few weeks to see what the outcome wll be.

We already see it! It's overpowered, you can't deny it. Smile

It's not overpowered. It's a threat for sure though.

Tips:
Build a wall of units
Spawn two medics and heal themselves
Heal everything you spawn (especially 1 healthier things)
Kill the bramble ASAP (auto-win from that point 80% of the time)
Parents parents parents waste his wits
Never leave wit spaces open
Never leave a spawn space undefended
Sometimes heavies can be your Best friend


If he is controlling a lot of the map with his bramble chances are he has only a handful of other units. Unless you let him take all your wit spaces and slaughter all your units with branches. But from then it's game over anyways.

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03-10-2013, 03:22 AM (This post was last modified: 03-10-2013 03:22 AM by laYahooz.)
Post: #89
RE: Bramble v3
A heavy medic combo can pound through thorns pretty effectively.

I still think its not OP. I'm 3-3 against them, but no one knows how to really use them or play against them.

Also I did think scramblers would be quite hopeless but I actually safely obtained a scrambler thorn in 2 games I'm in currently. Bramble can't get overly aggressive against feedback unless you want two specials vs one!

Also I think people are forgetting the significant unit advantage veggies are at when spawning a flower.
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03-10-2013, 03:33 AM (This post was last modified: 03-10-2013 03:35 AM by Mag!cGuy.)
Post: #90
RE: Bramble v3
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y6piMAww

This replay may show the basis of countering bramble. Smile My only mistake was letting my medic to the mercy of the thorns ^^

Skip turn 12!!!!

I think sweet tooth is not a good map for bramble, since the opponent will often have a lot of wits due to the "two wit space for one spawn" and thus create several heavies or even scramblers Smile

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