Post Reply 
 
Thread Rating:
  • 2 Vote(s) - 4.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tactical Madness: NO MAS
03-09-2013, 03:53 AM
Post: #61
RE: Tactical Madness: a menagerie of custom gamemodes!
I'm game!

aginor8

Master

[Image: sig.png]
Find all posts by this user
Quote this message in a reply
03-09-2013, 04:41 AM
Post: #62
RE: Tactical Madness: a menagerie of custom gamemodes!
Looks really nice!

I was thinking of something which came up during the 'all your unit r belong to us' thing:

Suck it!
You're only allowed to spawn Mobi.
You're only allowed to move Mobi.
You can teleport anything with Mobi.
Sniper can't attack (?).

Find all posts by this user
Quote this message in a reply
03-09-2013, 04:46 AM
Post: #63
RE: Tactical Madness: a menagerie of custom gamemodes!
I foresee a problem with round 6, Legion. If you can't attack enemy units until round 10, they could hop a runner next to your base and win by round 6 or 7

Proud Member of the Diamond League!
[Image: sig.png]
Find all posts by this user
Quote this message in a reply
03-09-2013, 04:59 AM (This post was last modified: 03-09-2013 04:59 AM by Gf!sh.)
Post: #64
RE: Tactical Madness: a menagerie of custom gamemodes!
(03-07-2013 12:38 AM)Derr furlong Wrote:  6. Legion
Only soldiers and medics can be spawned. No one can attack another unit until turn 10. Only soldiers can attack bases

Find all posts by this user
Quote this message in a reply
03-09-2013, 05:17 AM
Post: #65
RE: Tactical Madness: a menagerie of custom gamemodes!
(03-09-2013 04:59 AM)Gf!sh Wrote:  
(03-07-2013 12:38 AM)Derr furlong Wrote:  6. Legion
Only soldiers and medics can be spawned. No one can attack another unit until turn 10. Only soldiers can attack bases
I swear that wasn't there when I read it Tongue. Though it still brings up the same problem, it only takes a few turns to bring a soldier up to almost any base, and then 3 hits to kill it.

Proud Member of the Diamond League!
[Image: sig.png]
Find all posts by this user
Quote this message in a reply
03-09-2013, 12:01 PM
Post: #66
RE: Tactical Madness: a menagerie of custom gamemodes!
Sign me up!

liner15
Gifted

May the witts be ever in your favor...
Find all posts by this user
Quote this message in a reply
03-09-2013, 12:04 PM
Post: #67
RE: Tactical Madness: a menagerie of custom gamemodes!
I need to drop out too sorry.

GC: Great Wolf Sif
Find all posts by this user
Quote this message in a reply
03-09-2013, 07:03 PM (This post was last modified: 03-09-2013 07:04 PM by Wildt4lon.)
Post: #68
RE: Tactical Madness: a menagerie of custom gamemodes!
Sorry derr furlong I'm still confused...
Who is in which team? In other words, who are we matched up with?

Once a master of nothing, now a noob to pretty much everything.
Hiatus resolved. I stalk these hallways again.
GC Silent_Dynasty because I'm indecisive and whatever ;u;
Find all posts by this user
Quote this message in a reply
03-10-2013, 03:00 AM
Post: #69
RE: Tactical Madness: a menagerie of custom gamemodes!
(03-09-2013 05:17 AM)EkoFox Wrote:  
(03-09-2013 04:59 AM)Gf!sh Wrote:  
(03-07-2013 12:38 AM)Derr furlong Wrote:  6. Legion
Only soldiers and medics can be spawned. No one can attack another unit until turn 10. Only soldiers can attack bases
I swear that wasn't there when I read it Tongue. Though it still brings up the same problem, it only takes a few turns to bring a soldier up to almost any base, and then 3 hits to kill it.

Ya I will prob replace legion with something else

derr furbong
1v1 Gifted League

2v2 Clever League with GarbonzoKingdom

You are beautiful so deal with it
Find all posts by this user
Quote this message in a reply
03-10-2013, 03:04 AM
Post: #70
RE: Tactical Madness: a menagerie of custom gamemodes!
Do Suck It!

Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread:
8 Guest(s)

Return to TopReturn to Content