Poll: Would a puzzle pack be a good idea?
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OML Revenue Options- Puzzle Packs
02-20-2013, 12:32 PM (This post was last modified: 02-20-2013 12:37 PM by Coolio.)
Post: #1
OML Revenue Options- Puzzle Packs
Due to OML struggling to make money on Outwitters, some people have started threads with ideas for Adam and Alex. I took this thread and took one of the ideas a little deeper.

Here, are my puzzle maps I quickly made in the past half hour. OML could make many more of these and make them much harder, too. Heck, they could have us make them all and just implement the best ones.

Anyways...here they are:

PuzzlePack1 (base=2 health)
6 wits
http://omc.harti.us/434/

PuzzlePack2 (base=5 health)
9 wits
http://omc.harti.us/435/

PuzzlePack3 (base=4 health)
11 wits
http://omc.harti.us/436/

PuzzlePack4 (base=5 health)
13 wits
http://omc.harti.us/437/

Also, to make your own maps, go here.

-Coolio

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They call me the weed cutter, the cutie killer, the machine masher, the pirate pulverizer.

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02-20-2013, 02:37 PM (This post was last modified: 02-20-2013 02:46 PM by alexjiang1.)
Post: #2
RE: OML Revenue Options- Puzzle Packs
Puzzle 2, required 8 wits, good idea though! Maybe incorporate 2v2 along the lines of the one on Mach GG posted, those should naturally be more complex as you have to calculate four peoples moves and could be nice to increase difficulty/use as a warm up if youve taken a break from outwitters for a bit and want to get back in the swing of things
7 only for #3, funny thing is, for the longest time I thought the base had 5 health, I was sitting there for 10 minutes thinking, this isnt possible

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02-20-2013, 02:53 PM
Post: #3
RE: OML Revenue Options- Puzzle Packs
For number 3, did you use the sniper at all? Because it's solvable with a dishonorable takedown of a soldier using 3 runners...

You think only Adorables use snipers on SFI?
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02-20-2013, 05:33 PM (This post was last modified: 02-20-2013 05:42 PM by EkoFox.)
Post: #4
RE: OML Revenue Options- Puzzle Packs
Am I assuming all units are unboosted?

Assuming that, #2 is possible with 8 wits, #3 with 9.

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02-20-2013, 05:55 PM
Post: #5
RE: OML Revenue Options- Puzzle Packs
Haha that was fun, I made one too.

puzzle

All units unboosted, green to move. 8 wits, 5 base HP.
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02-20-2013, 06:00 PM
Post: #6
RE: OML Revenue Options- Puzzle Packs
(02-20-2013 05:55 PM)awpertunity Wrote:  Haha that was fun, I made one too.

puzzle

All units unboosted, green to move. 8 wits, 5 base HP.
Yay solved Smile

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02-20-2013, 06:15 PM (This post was last modified: 02-20-2013 06:16 PM by Ryzuma.)
Post: #7
RE: OML Revenue Options- Puzzle Packs
Used 10 wit for #4 Big Grin

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Click it. You know you want to.
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02-20-2013, 06:35 PM (This post was last modified: 02-20-2013 06:37 PM by EkoFox.)
Post: #8
RE: OML Revenue Options- Puzzle Packs
I've been inspired to make a puzzle. I tried to make it a little neater and symmetrical. Read the description for all the info.

http://omc.harti.us/439/
(02-20-2013 06:15 PM)Ryzuma Wrote:  Used 10 wit for #4 Big Grin
How?

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02-20-2013, 06:38 PM
Post: #9
RE: OML Revenue Options- Puzzle Packs
I've suggested this, and think its a great idea! Good job for using OMC to actually design some.

Live your life as more than plastic.
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02-20-2013, 06:39 PM
Post: #10
RE: OML Revenue Options- Puzzle Packs
(02-20-2013 02:37 PM)alexjiang1 Wrote:  7 only for #3, funny thing is, for the longest time I thought the base had 5 health, I was sitting there for 10 minutes thinking, this isnt possible
How are you guys getting such low counts?

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