UNDO button during our turn? Feature request.
02-20-2013, 05:32 PM
Post: #21
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RE: UNDO button during our turn? Feature request.
Nope, undo is just too tricky and overpowered. Action confirmation would be what you are wanting.
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02-20-2013, 06:03 PM
Post: #22
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RE: UNDO button during our turn? Feature request.
Confirmation button would be better
Click it. You know you want to. |
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02-20-2013, 06:30 PM
Post: #23
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RE: UNDO button during our turn? Feature request.
Once you mess up enough, you don't do it anymore. The burned hand learns best.
Live your life as more than plastic. |
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02-20-2013, 06:46 PM
Post: #24
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RE: UNDO button during our turn? Feature request.
Not saying I want a undo button, but the burned hand probably coulda done with a "Warning, Hot!" label. I vote yes for confirmation dialogues (that are fully optional).
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02-21-2013, 01:25 AM
(This post was last modified: 02-21-2013 01:27 AM by TheGreatAnt.)
Post: #25
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RE: UNDO button during our turn? Feature request.
1) If there ever was an undo button, it would cost like 5 Wits. (or $20)
2) Undoing a move in the game would also grant the other player an automatic special at choice of player's hex for use in that turn. 3) The only thing that should be undone is stupidity, not the game. GC: TheGreatAnt |
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02-21-2013, 09:43 AM
(This post was last modified: 02-21-2013 09:43 AM by ElPared.)
Post: #26
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RE: UNDO button during our turn? Feature request.
if confirm buttons were optional, yes I'd agree to them. Having to confirm every single action you do (attacking, rooting, shelling, moving, spawning, etc) would kinda suck. Maybe if there were toggles for each action type in the game settings (like you can enable/disable confirmation boxes *just* for special actions like shelling, or *just* for attacking etc.)
GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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02-21-2013, 12:05 PM
Post: #27
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RE: UNDO button during our turn? Feature request.
(02-20-2013 06:30 PM)spacechef Wrote: Once you mess up enough, you don't do it anymore. The burned hand learns best. I've actually come to appreciate some of the iron fisted bits of outwitters. Having to memorize positions from replays, not being allowed to mess up, etc. Perhaps not ideal for a game qua game, but they do force me to improve my cognitive habits. Ja Karta: Long Shadow division w/Niloc 1308 & Buzz Killingtun: Hidden Owl & Proud Turtle divisions Happy to accept friendlies! (Could use the practice. ; ) |
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02-21-2013, 12:49 PM
Post: #28
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RE: UNDO button during our turn? Feature request.
(02-20-2013 07:36 AM)Wildtalon1851 Wrote: I do have one point to argue against yours, Necrocat. Sounds like a new super? A unit that can reverse 1 action. |
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02-21-2013, 06:51 PM
(This post was last modified: 02-21-2013 06:52 PM by garcia1000.)
Post: #29
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RE: UNDO button during our turn? Feature request.
What if you could buy an undo with an IAP? A pack of 10 undo for $0.99, usable only where FOW wasn't increased. I don't see any danger of slippery slope with this interesting idea.
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02-21-2013, 07:10 PM
Post: #30
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RE: UNDO button during our turn? Feature request.
(02-21-2013 06:51 PM)garcia1000 Wrote: What if you could buy an undo with an IAP? A pack of 10 undo for $0.99, usable only where FOW wasn't increased. I don't see any danger of slippery slope with this interesting idea. No, the aim is not to advantage players who pay more than others. You can ask a... (drawing by Chemoeum) |
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