How much do you calculate?
02-05-2013, 03:04 AM
Post: #31
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RE: How much do you calculate?
The sneaky man appears if you do any action, including clicking on the spawn point and not spawning something. I tested this out when I was playing against someone and it really mattered whether thy spawned something at the end or not.
"For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life" - John 3:16 |
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02-05-2013, 03:15 AM
Post: #32
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RE: How much do you calculate?
Does anyone else feel like the delays between moves in the replay are proportional to real life delays? Let me explain. Sometimes I make a few moves and then think for a looooooong time about what I want to do with the rest of my wits. I might be crazy, but I think I've noticed a small delay in the replay right at that point.
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02-05-2013, 03:59 AM
(This post was last modified: 02-05-2013 04:00 AM by =) Random Task (=.)
Post: #33
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RE: How much do you calculate?
(02-05-2013 03:15 AM)Erenan Wrote: Does anyone else feel like the delays between moves in the replay are proportional to real life delays? Let me explain. Sometimes I make a few moves and then think for a looooooong time about what I want to do with the rest of my wits. I might be crazy, but I think I've noticed a small delay in the replay right at that point. Yes i got that impression too... Not always with every move but very often it coincides with the different speeds at which I made them. awesome signature design by .Memories. |
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02-05-2013, 04:03 AM
Post: #34
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RE: How much do you calculate?
(02-05-2013 03:04 AM)John3:16 Wrote: The sneaky man appears if you do any action, including clicking on the spawn point and not spawning something. I tested this out when I was playing against someone and it really mattered whether thy spawned something at the end or not. So against people who actually watch these things closely we can benefit by clicking spawn points even if we don't spawn? Man. I think A&A are incredibly talented designers, but I really think the replay mechanic is off. It's really smart as an introduction, but not for sustained play... :/ Ja Karta: Long Shadow division w/Niloc 1308 & Buzz Killingtun: Hidden Owl & Proud Turtle divisions Happy to accept friendlies! (Could use the practice. ; ) |
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02-05-2013, 05:59 AM
Post: #35
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RE: How much do you calculate?
(02-03-2013 10:17 AM)Ja Karta Wrote:(02-03-2013 06:54 AM)ElPared Wrote: Outwitters is supposed to be designed for the casual gamer, and casual gamers don't want to have to take notes to figure out where enemies might be. I dont think this is a good idea. A lot of the strategy of the game is hiding your units. The reward for watching the replay is possibly being able to figure out where some units are or what your opponents next move is. If I have a wall of units with 2 soldiers behind it, then move on soldier behind the wall, will your system allow them to know which soldier I moved? Or will is just show "ghosts" of 2 soldiers? The latter would create the illusion of me having more units than I have. The former is just bad because it give away unit locations in FOW. 1v1 2v2 with dakdak97 and boyoxneder gc:connor3491 |
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02-05-2013, 06:02 AM
(This post was last modified: 02-05-2013 06:02 AM by aaronINdayton.)
Post: #36
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RE: How much do you calculate?
The proposed system would only provide information that could be gained by watching the replay, no additional information would be provided.
The Gruff Billies Clan:
Yeah. We ate your grass, bub. Whatcha gonna do? |
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02-05-2013, 06:14 AM
Post: #37
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RE: How much do you calculate?
It is can be very challenging to calculate your opponents wits but the best way to figure out if they have the minimum is to see if there's a move that you're sure they would've made if they had the wits to do so. Anything beyond minimum is usually not worth calculating. As for skipping replays, I skip early on if the fog situation doesn't change. If it does, I'll hit the replay button and watch again. I'll also skip toward the end and check if I have a finishing move available, then go back and watch if not.
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02-08-2013, 12:42 PM
(This post was last modified: 02-08-2013 12:45 PM by Ja Karta.)
Post: #38
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RE: How much do you calculate?
(02-05-2013 06:02 AM)aaronINdayton Wrote: The proposed system would only provide information that could be gained by watching the replay, no additional information would be provided. Exactly. It's just a proposal to have the game keep track of what was shown in the replay. All of the importance of FoW is preserved, it's just a condensed way of presenting the replay. Ja Karta: Long Shadow division w/Niloc 1308 & Buzz Killingtun: Hidden Owl & Proud Turtle divisions Happy to accept friendlies! (Could use the practice. ; ) |
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02-08-2013, 01:03 PM
Post: #39
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RE: How much do you calculate?
(02-05-2013 03:01 AM)aaronINdayton Wrote: But, I'd also like the in game replay system to be as good as OSN, and I don't see that happening either . Maybe if OML gets to a point where they feel the teams are all balanced perfectly and have released all the maps/teams they like, and for some reason don't want to work on another project, they'll upgrade the replay system. I don't think it would be that hard. The big difference is OSN has a list of the moves that were made and can be stepped through move by move. This would be pretty easy to add to the existing replay mechanic in game. like, there wouldn't be a list, but it sounds easy enough to add a 6th and 7th button to the playback buttons that just step through each move/attack/spawn in a turn. I'd also like the ability to hide the playback controls during the replay, just for aesthetics GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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