Poll: Which maps (if any) should be retired?
This poll is closed.
Sharkfood Island 11.91% 68 11.91%
Long Nine 5.08% 29 5.08%
Glitch 3.85% 22 3.85%
Foundry 12.96% 74 12.96%
Sweetie Plains 6.13% 35 6.13%
Peekaboo 14.71% 84 14.71%
Reaper 6.30% 36 6.30%
Thorn Gulley 5.78% 33 5.78%
Don't remove any maps! 33.27% 190 33.27%
Total 571 vote(s) 100%
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Which Maps to Retire?
02-05-2013, 04:51 AM
Post: #11
RE: Which Maps to Retire?
I voted for SFI, even though I love playing it as P1 or P2 as adorables, I don't think Veggies have a chance against non veggies on it. Bramble is useless on SFI in my experience, but I could just be an ignorant Adorables player, maybe a pro Vegg could show me the light.

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02-05-2013, 04:53 AM
Post: #12
RE: Which Maps to Retire?
(02-05-2013 04:49 AM)GreatGonzales Wrote:  I could live with peekaboo being removed. But I think it could be substantially improved by merely playing around with the obstacles in the center. Make it less turtley. Look at the map with 2 obstacles removed. Totally new ballgame:
Makes it impossible to defend a 2HP P1 Runner.

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02-05-2013, 04:53 AM
Post: #13
RE: Which Maps to Retire?
if a lot of people think that SFI should be removed then there must be something wrong with the map. tsk2.. its really too bad. its one of the few maps i like both as P1 and P2

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02-05-2013, 05:02 AM
Post: #14
RE: Which Maps to Retire?
I wouldn't want any map removed. Of course there are some I feel more comfortable on than others but diversity is making the game more interesting.

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02-05-2013, 05:09 AM
Post: #15
RE: Which Maps to Retire?
(02-05-2013 04:53 AM)Harti Wrote:  
(02-05-2013 04:49 AM)GreatGonzales Wrote:  I could live with peekaboo being removed. But I think it could be substantially improved by merely playing around with the obstacles in the center. Make it less turtley. Look at the map with 2 obstacles removed. Totally new ballgame:
Makes it impossible to defend a 2HP P1 Runner.

Hmm I suppose that's true. Well, I mean, no not impossible, you could save the medic, but definitely limits your options.

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02-05-2013, 05:23 AM (This post was last modified: 02-05-2013 05:24 AM by Ja Karta.)
Post: #16
RE: Which Maps to Retire?
As long as you guys are changing things:
Could we PLEASE PLEASE PLEASE get an option to see turn info without sitting through replays?
e.g. show the last known position of units from last turn along with whether they moved (that coves 98% of what you get from replays)

I know a number of friends who started to get into the game and then just stopped playing league games because you can't play competitively without sitting through the replays. Very time consuming in aggregate. That makes them tenuous customers at best. And many people aren't fortunate enough to have irl friends to play with.

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02-05-2013, 05:43 AM (This post was last modified: 02-05-2013 05:44 AM by Necrocat219.)
Post: #17
RE: Which Maps to Retire?
I think long nice shold be removed not for being unbalanced but for being so boring. There is very little diversity in gameplay at higher levels of play (most players at this lever rarely go for the top 2 wit spaces) and It always comes down to whoever kills the sniper first, whoever gets their special into the game first. The open space at the top can rarely be utalised with most games based around the bottom or hugging the two walls. Also that middle bit almost never has any purpose (the path).

Maybe foundry and Peekaboo but I have a lot of fun on those maps, especially peekaboo

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02-05-2013, 05:44 AM
Post: #18
RE: Which Maps to Retire?
Hi sweetie plains, GET OUT OF MY LIFE.

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02-05-2013, 05:49 AM
Post: #19
RE: Which Maps to Retire?
(02-05-2013 05:23 AM)Ja Karta Wrote:  As long as you guys are changing things:
Could we PLEASE PLEASE PLEASE get an option to see turn info without sitting through replays?
e.g. show the last known position of units from last turn along with whether they moved (that coves 98% of what you get from replays)

I know a number of friends who started to get into the game and then just stopped playing league games because you can't play competitively without sitting through the replays. Very time consuming in aggregate. That makes them tenuous customers at best. And many people aren't fortunate enough to have irl friends to play with.

Disagree with this...

I would like wits to be displayed in the end-game replay, though.

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02-05-2013, 05:51 AM (This post was last modified: 02-05-2013 05:51 AM by connor34911.)
Post: #20
RE: Which Maps to Retire?
(02-05-2013 05:43 AM)Necrocat219 Wrote:  I think long nice shold be removed not for being unbalanced but for being so boring. There is very little diversity in gameplay at higher levels of play (most players at this lever rarely go for the top 2 wit spaces) and It always comes down to whoever kills the sniper first, whoever gets their special into the game first. The open space at the top can rarely be utalised with most games based around the bottom or hugging the two walls. Also that middle bit almost never has any purpose (the path).

Maybe foundry and Peekaboo but I have a lot of fun on those maps, especially peekaboo


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Also I love that map.

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