2 v 2 cancels
01-31-2013, 10:56 AM
Post: #11
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RE: 2 v 2 cancels
I agree the ninjas scare me. I feel like they're gonna sneak around to one of our bases....LIKE A NINJA
1v1: 2v2 #140 with liner15 May the ninja frog be with you.... |
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01-31-2013, 11:55 AM
Post: #12
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RE: 2 v 2 cancels
(01-31-2013 10:56 AM)Jakeyboy20 Wrote: I agree the ninjas scare me. I feel like they're gonna sneak around to one of our bases....LIKE A NINJA Ur a ninja FROG! Why would you be scared of a ninja!? GC: GoHeat3 |
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01-31-2013, 12:09 PM
Post: #13
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RE: 2 v 2 cancels
(01-31-2013 10:51 AM)CombatEX Wrote: I haven't heard of people quitting to avoid players and I don't think that's the primary reason (though it's possible). A more compelling reason to quit a game that I can see is to pick which map you want or to be P1 (since there is still no FTA fix in 2v2 for some reason). My teammate and I never do this, but I do get fed up with being P2/P4 most games. There's definitely plenty of that going on. |
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01-31-2013, 01:24 PM
(This post was last modified: 01-31-2013 01:25 PM by connor34911.)
Post: #14
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RE: 2 v 2 cancels
(01-31-2013 10:48 AM)laYahooz Wrote:(01-31-2013 09:52 AM)connor34911 Wrote: Why shouldnt teams be penalized? If a team forfeits it should count as a loss. To be the best you have to beat the best. This is the same as P1 quitting in 1v1 because they didnt get the map they like. No I understand. I am saying they are similar situations. Essentially gaining an unfair advantage in maps/teams played against by quitting after you see who you're up against. While its understandable to quit if you face someone multiple times in a row, I really don't think it should be allowed. I haven't had the problems of matching up against the same teams multiple times in 2v2 yet. I think its because since 2v2 games move slower (even all 4 players are active), I play them less. I typically have 5-10 2v2 and 20ish 1v1's. I basically think that once you start a game (1v1 or 2v2) you should be locked in. Giving up/forfeiting should count as a loss. In 2v2 this could be solved by having both player agree to play a game before they are matched against opponents. 1v1 2v2 with dakdak97 and boyoxneder gc:connor3491 |
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01-31-2013, 01:50 PM
Post: #15
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RE: 2 v 2 cancels
(01-31-2013 11:55 AM)GoHeat 3 Wrote:(01-31-2013 10:56 AM)Jakeyboy20 Wrote: I agree the ninjas scare me. I feel like they're gonna sneak around to one of our bases....LIKE A NINJA Haha true very true. I stand corrected 1v1: 2v2 #140 with liner15 May the ninja frog be with you.... |
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01-31-2013, 03:15 PM
Post: #16
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RE: 2 v 2 cancels
Haven't had a problem with this yet
iPro |
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02-01-2013, 03:14 AM
(This post was last modified: 02-01-2013 03:17 AM by The RawkHawk.)
Post: #17
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RE: 2 v 2 cancels
My bro and I see a strong first turn advantage (FTA) emerge in 2v2 as the level of play approaches the higher levels. Despite this, we haven't had troubles with people declining our games - but this conversation does highlight an issue that needs to be addressed: 2v2 FTA.
Ideally - whether your team goes first or second should have no bearing on the outcome of a match. The simplest solution would be to award less starting wits to the players that go first in a 2v2 match - but deciding what those starting numbers are will be a lot trickier than fixing the 1v1 FTA. Perhaps something like: 1P - 5 2P - 6 3P - 6 4P - 8 I literally just made those numbers up - so I wouldn't be surprised if they're off. What does everyone else think about this? EDIT: I forgot to answer the actual question of the thread! No - teams should not be penalized for declining games. |
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02-01-2013, 08:51 AM
Post: #18
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RE: 2 v 2 cancels
(02-01-2013 03:14 AM)The RawkHawk Wrote: My bro and I see a strong first turn advantage (FTA) emerge in 2v2 as the level of play approaches the higher levels. Despite this, we haven't had troubles with people declining our games - but this conversation does highlight an issue that needs to be addressed: 2v2 FTA.I think the numbers they came up with in another 2v2 thread was p1: 5 P2: 6 P3: 5 P4: 6 Anyways, I think that the FTA is big on machination, blitz beach, and even on Acrospire (P1 and P3 can get the first sniper out to push). |
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02-01-2013, 11:16 AM
Post: #19
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RE: 2 v 2 cancels
(02-01-2013 03:14 AM)The RawkHawk Wrote: My bro and I see a strong first turn advantage (FTA) emerge in 2v2 as the level of play approaches the higher levels. Despite this, we haven't had troubles with people declining our games - but this conversation does highlight an issue that needs to be addressed: 2v2 FTA. Disagree. Don't feel it. iPro |
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02-01-2013, 11:31 PM
Post: #20
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RE: 2 v 2 cancels
^What's the last time you've played a game as T2?
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