A Note On Delaying Losses
				
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					07-11-2012, 01:38 AM 
				 Post: #31 | |||
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| RE: A Note On Delaying Losses (07-10-2012 03:00 AM)bspooky Wrote:Complete agreement, especially for league games. Friendly games could probably have lower limits (3~4 days) or configurable ones, but league games have an impact and even half a week is way short, depending on what life dishes.(07-10-2012 02:19 AM)hmspilky Wrote: This really needs to be a 24 hour turn time limit, if someone doesn't return a move within 24 hours then they forfeit the game. ...though I agree being able to have more than 20'games would help solve some issues, I disagree on the 24 hours. | |||
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					07-11-2012, 01:53 AM 
				 Post: #32 | |||
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| RE: A Note On Delaying Losses 
					I currently have ONE slot available now. ONE SLOT! I have 12 games on 3 days, 6 on 2 days, someone who is a few hours old and one slot available to play. This is destroying the game in my opinion. If I have to wait a further 4 days for 12 games and 5 days for the rest I'm not going to be happy. I don't really mind what's implemented to solve this as long as it's solved, it surely can't be right that I can only play this game the way I like for 2 days a week? Some people clearly want to play at a slow pace and some at a fast pace, there should be (at least) two game modes to reflect this otherwise half of the players are always going to be unhappy. | |||
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					07-11-2012, 10:11 AM 
				 Post: #33 | |||
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| RE: A Note On Delaying Losses 
					Same here. Only 2 slots available out of 20 league games!  All others are over 3 days waiting for their turn!
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					07-11-2012, 04:36 PM 
				 Post: #34 | |||
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| RE: A Note On Delaying Losses 
					Finally did something about this, thank you!
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					07-11-2012, 05:17 PM 
				 Post: #35 | |||
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| RE: A Note On Delaying Losses 
					Really pleased to see something was done about this so quickly. And it's great to see a developer, 1 not rip you off with a price with an app and 2 do some worthwhile updates after listening to its users points of view. 4 days is a happy medium that has to fit in reasonably. | |||
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					07-11-2012, 06:06 PM 
				 Post: #36 | |||
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| RE: A Note On Delaying Losses 
					Yep with 4 days everyone should be happy    | |||
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					07-11-2012, 07:42 PM 
				 Post: #37 | |||
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| RE: A Note On Delaying Losses 
					Completely support the 4-day forfeit, good move and awesomely fast implementation!
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					07-11-2012, 10:52 PM 
				 Post: #38 | |||
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| RE: A Note On Delaying Losses 
					Super awesome. 4 days seems great and an increase in game limit (though I personally don't need that)...OML is offering great support listening to the community!
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					07-11-2012, 11:58 PM 
				 Post: #39 | |||
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| RE: A Note On Delaying Losses 
					Nice! You made it! Thanks a lot!  Can u tell me: How is it handled in 2on2? Will I get a loss, if my partner is away for 4 days, too? I Think so, right? | |||
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					07-12-2012, 12:26 AM 
				 Post: #40 | |||
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| RE: A Note On Delaying Losses 
					I was wondering the same as Crackstar.  I'm sure you do because I can't think of any other way to do it that wouldn't be abused.
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