Post Reply 
 
Thread Rating:
  • 6 Vote(s) - 4.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
A Note On Delaying Losses
07-11-2012, 01:38 AM
Post: #31
RE: A Note On Delaying Losses
(07-10-2012 03:00 AM)bspooky Wrote:  
(07-10-2012 02:19 AM)hmspilky Wrote:  This really needs to be a 24 hour turn time limit, if someone doesn't return a move within 24 hours then they forfeit the game. ...

Being able to only play 5 of your 20 slots completely ruins the app. ...
though I agree being able to have more than 20'games would help solve some issues, I disagree on the 24 hours.
Complete agreement, especially for league games. Friendly games could probably have lower limits (3~4 days) or configurable ones, but league games have an impact and even half a week is way short, depending on what life dishes.
Find all posts by this user
Quote this message in a reply
07-11-2012, 01:53 AM
Post: #32
RE: A Note On Delaying Losses
I currently have ONE slot available now. ONE SLOT! I have 12 games on 3 days, 6 on 2 days, someone who is a few hours old and one slot available to play. This is destroying the game in my opinion. If I have to wait a further 4 days for 12 games and 5 days for the rest I'm not going to be happy.

I don't really mind what's implemented to solve this as long as it's solved, it surely can't be right that I can only play this game the way I like for 2 days a week?

Some people clearly want to play at a slow pace and some at a fast pace, there should be (at least) two game modes to reflect this otherwise half of the players are always going to be unhappy.
Find all posts by this user
Quote this message in a reply
07-11-2012, 10:11 AM
Post: #33
RE: A Note On Delaying Losses
Same here. Only 2 slots available out of 20 league games! All others are over 3 days waiting for their turn!
Find all posts by this user
Quote this message in a reply
07-11-2012, 04:36 PM
Post: #34
RE: A Note On Delaying Losses
Finally did something about this, thank you!
Find all posts by this user
Quote this message in a reply
07-11-2012, 05:17 PM
Post: #35
RE: A Note On Delaying Losses
Really pleased to see something was done about this so quickly.

And it's great to see a developer, 1 not rip you off with a price with an app and 2 do some worthwhile updates after listening to its users points of view.

4 days is a happy medium that has to fit in reasonably.
Find all posts by this user
Quote this message in a reply
07-11-2012, 06:06 PM
Post: #36
RE: A Note On Delaying Losses
Yep with 4 days everyone should be happy Wink
Find all posts by this user
Quote this message in a reply
07-11-2012, 07:42 PM
Post: #37
RE: A Note On Delaying Losses
Completely support the 4-day forfeit, good move and awesomely fast implementation!
Find all posts by this user
Quote this message in a reply
07-11-2012, 10:52 PM
Post: #38
RE: A Note On Delaying Losses
Super awesome. 4 days seems great and an increase in game limit (though I personally don't need that)...OML is offering great support listening to the community!
Find all posts by this user
Quote this message in a reply
07-11-2012, 11:58 PM
Post: #39
RE: A Note On Delaying Losses
Nice! You made it! Thanks a lot!

Can u tell me:
How is it handled in 2on2? Will I get a loss, if my partner is away for 4 days, too? I Think so, right?
Find all posts by this user
Quote this message in a reply
07-12-2012, 12:26 AM
Post: #40
RE: A Note On Delaying Losses
I was wondering the same as Crackstar. I'm sure you do because I can't think of any other way to do it that wouldn't be abused.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread:
2 Guest(s)

Return to TopReturn to Content