[Custom Game Type] Outwitters Tactics
01-05-2013, 12:19 PM
Post: #1
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[Custom Game Type] Outwitters Tactics
OUTWITTERS TACTICS
I expanded the idea stated here and attempted to make it more viable at a higher level (avoid stalemates) while still maintaining the original flavor. Victory Conditions Complete one of the following to win.
The inclusion of the third victory condition is to avoid stalemate scenarios. You can't just sit back in a defensive position lest your opponent capture the wit spaces. Maps Any two spawn, 4 wit space map
Problems I'm not sure how to deal with FTA since now P2 isn't compensated with extra wits. Anyone have any suggestions? |
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01-05-2013, 01:09 PM
(This post was last modified: 01-05-2013 01:14 PM by Ser Purple Wolf.)
Post: #2
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RE: [Custom Game Type] Outwitters Tactics
Is there FTA? Without wits being an issue and no spawning, all that's left is a board and some pieces. Like chess with fog of war.
GC: Great Wolf Sif
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01-05-2013, 01:34 PM
Post: #3
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RE: [Custom Game Type] Outwitters Tactics
Cool .sounds fun. A problem could be-first to hit, wins?. Might happen. But its fine since it wont just be charge it, cause an attack could fail.
Id like to make a game with no spawning except snipers (and mabey medics). You wouldnt want to just rush your runner, and lose it. Up for Friendliez! GCID: braytos |
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01-05-2013, 03:15 PM
Post: #4
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RE: [Custom Game Type] Outwitters Tactics
I have considered proposing a game type in which there are limited unit spawns. So, winning my unit kill is a viable stategy. Example of limitations for a match:
Runners: 4 Soldiers: 5 Snipers: 2 Heavies: 2 Medics: 2 Special: 1 |
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01-05-2013, 09:20 PM
Post: #5
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RE: [Custom Game Type] Outwitters Tactics
(01-05-2013 03:15 PM)GreatGonzales Wrote: I have considered proposing a game type in which there are limited unit spawns. So, winning my unit kill is a viable stategy. Example of limitations for a match: Should custom fit a map. Id like it though. Too many soldiers for a small map(would work on foundry), unless we WANT Turtles(!?). Seriously we might have a soldier wall!!!!!!!. Not fun when no spawns. Scrambler and bombshells might be string. Scrambler too strong. I accept Up for Friendliez! GCID: braytos |
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01-05-2013, 09:48 PM
Post: #6
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RE: [Custom Game Type] Outwitters Tactics
(01-05-2013 03:15 PM)GreatGonzales Wrote: I have considered proposing a game type in which there are limited unit spawns. So, winning my unit kill is a viable stategy. Example of limitations for a match: |
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