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What would your special unit be able to do?
12-18-2012, 02:36 PM
Post: #1
What would your special unit be able to do?
If you were creating a new Outwitters Race, what would your special unit be capable of? For practicality, let's try to keep them balanced with the current specials out there and see what ideas we can come up with.
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12-18-2012, 02:45 PM
Post: #2
RE: What would your special unit be able to do?
Something that causes DoT damage, like a cast ability that does 1 damage every turn for 4 turns and blocks healing (to prevent medics from completely countering it.)

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12-18-2012, 03:13 PM
Post: #3
RE: What would your special unit be able to do?
Something with OVERWATCH like in X-com
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12-18-2012, 06:01 PM
Post: #4
RE: What would your special unit be able to do?
I'd like to make a stunner just like the hero Sven or sleeper like naga siren in dota2.
But no damage just forcing enemy no damage next one or two turn.
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12-18-2012, 10:27 PM
Post: #5
RE: What would your special unit be able to do?
A wit converter that when you walk up next to an opponent it can kill it and when it does you get how many wits I costs to make it

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12-18-2012, 10:36 PM
Post: #6
RE: What would your special unit be able to do?
deals 2 damge but is able to attack twice.

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12-18-2012, 11:01 PM
Post: #7
RE: What would your special unit be able to do?
Would be nice to have some sort of crossover between the soldier and the Sniper that does 2 damage from a range of 2 and moves 3 and has 2 hp. Would be too similiar bombshell though and be too expensive.

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12-18-2012, 11:24 PM (This post was last modified: 12-18-2012 11:25 PM by TheQwertiest.)
Post: #8
RE: What would your special unit be able to do?
(12-18-2012 11:01 PM)Necrocat219 Wrote:  Would be nice to have some sort of crossover between the soldier and the Sniper that does 2 damage from a range of 2 and moves 3 and has 2 hp. Would be too similiar bombshell though and be too expensive.

i agree but it would be too costly for a special
how about an opposite of the mobi where you pull your enemy?

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12-19-2012, 01:27 AM
Post: #9
RE: What would your special unit be able to do?
Poison - once infected your unit looses 1 pt until the turn after the special is dead. Medics can heal the poisoned unit but poin loss continues. Special poison unit starts with 1 point and can be boosted to 2 using a medic.

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12-19-2012, 02:02 AM (This post was last modified: 12-19-2012 02:02 AM by joelduque.)
Post: #10
RE: What would your special unit be able to do?
Grenadier, lobs grenades even into the fog, attack range of 3. Good anti-BS. Health-move-attack stats of 4-2-2 with splash of 1 damage.

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