Chess and Outwitters
12-13-2012, 11:21 AM
(This post was last modified: 12-13-2012 11:23 AM by Alvendor.)
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Chess and Outwitters
(12-13-2012 10:08 AM)Alvendor Wrote:(12-12-2012 11:10 AM)Necrocat219 Wrote:(12-12-2012 04:07 AM)The RawkHawk Wrote: I think this link is very related to this discussion and Outwitters in general: (12-13-2012 10:14 AM)Coolio Wrote: I used to play chess in school and won a local tournament too! So why am I not good at outwitters!! >.< (12-13-2012 10:54 AM)Necrocat219 Wrote: To be completely honest I never directly thought about how I applied my chess knowledge to Outwitters, it's just been instinct as I've been playing it since I was 9. I theory crafted various things such as how can I guarantee I get better off from capturing a wit space and counting wits and thinking ahead. In particular I've been wanting to write about threatening to checkmate in Outwitters but never got the motivation to. Brainstorming a few things off the top of my head I can think of a few things to cover already, I'm a bit tired at the moment though so I'll do it when I have time, only done threatening checkmate so far. Also criticize me, reading back on the checkmate part it looks like I talked about chess too much: (12-13-2012 10:57 AM)alexjiang1 Wrote: I too, play competitive chess, (currently an expert and top200 in TX). Yes I do feel outwitters and chess do correlate, my chess hasn't taken a hit w Outwitters and if anything benefited it. For chess, a way to study is by analyzing world champion games and try to based on reasoning, predict the next move, I assume it could be done in Outwitters if you know the wit count. In chess your opponent can only make a move at a time so it is relatively easier to calculate variations (though that 1 move is extremely crucial so you have to think longer and calculate the best move for your opponent also). Also in chess, everything has the same "hp" and do the same damage and you can't spawn another (except for promoting pawns) so you have to be wise in exchanges just like Outwitters. In chess though, there are hundreds of good openings whereas in Outwitters there are several for each map. In chess though, your opponent can respond in just as many ways and you have to know pretty much every way and get the gist of the idea or else you'll be in a crap position come middlegame/endgame. (12-13-2012 11:15 AM)alexjiang1 Wrote:(12-13-2012 11:10 AM)Necrocat219 Wrote: Ahaha, well you seem to overall be better at chess than me but I completely understand everything you say. I would like to put together some sort of mini-guide though. In terms of thinking ahead the fog of war does restrict this, especially with massive armies but especially on one spawn maps you can count how many units your opponent has left, and figure out if your positioning is good enough to attempt to make a good trade. It does seem quite different yet similar in many ways. Soldier spam FTW |
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12-13-2012, 11:26 AM
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RE: Chess and Outwitters
(12-13-2012 11:24 AM)Necrocat219 Wrote: Well umm... to tell the truth I only got back into it 2 months ago after a 2 year hiatus and I have to play one more game before I can get an elo even then I still have to wait until the British chess fed update players elo's (I think?). Thats why I've got a poor understanding of the system. I've played in many national tournaments when I was growing up up until 16 and although I was headhunted for my club now at the time I felt like I wasn't anywhere near the best players my age (and I wasn't) so I got frustrated and gave up. Really getting back into it now though Top 200 peak ranking: #18 I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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12-13-2012, 11:27 AM
(This post was last modified: 12-13-2012 11:39 AM by TheQwertiest.)
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RE: Chess and Outwitters
(12-13-2012 09:16 AM)TheQwertiest Wrote: quotes.. |
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12-13-2012, 11:32 AM
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RE: Chess and Outwitters
I always thought of valuing units in wits in the same way a bishop is worth approx 3 pawns in chess. That is until the recent update, I haven't got my head around a good way of valuing units in wits. Now it seems to be a lot more dependent on the situation. A runner you move out is usually worth 2 wits. But if opponent can move and kill it without consequences, it might only be worth 1 wit as it removes 1 wit from the opponent. These type of situations seems a lot more common with the wit for kill rule.
Some exchanges are still straightforward to calculate by thinking if your wit investment is less than the opponents though. Soldier spam FTW |
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12-13-2012, 11:40 AM
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RE: Chess and Outwitters
(12-13-2012 11:32 AM)Alvendor Wrote: I always thought of valuing units in wits in the same way a bishop is worth approx 3 pawns in chess. That is until the recent update, I haven't got my head around a good way of valuing units in wits. Now it seems to be a lot more dependent on the situation. A runner you move out is usually worth 2 wits. But if opponent can move and kill it without consequences, it might only be worth 1 wit as it removes 1 wit from the opponent. These type of situations seems a lot more common with the wit for kill rule. I usually take the basic cost of the unit and add one onto it for an approximate cost (3hp soldier = 3 wits, 4hp soldier = 4 wits) I'm not actually sure that the runner is the best example as with it's high movement it can reach anywhere on the map for 3 wits, while a soldier on your opponents side of the map is worth more than one on your side of the map. Top 200 peak ranking: #18 I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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12-13-2012, 11:40 AM
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RE: Chess and Outwitters
(12-13-2012 11:32 AM)Alvendor Wrote: I always thought of valuing units in wits in the same way a bishop is worth approx 3 pawns in chess. That is until the recent update, I haven't got my head around a good way of valuing units in wits. Now it seems to be a lot more dependent on the situation. A runner you move out is usually worth 2 wits. But if opponent can move and kill it without consequences, it might only be worth 1 wit as it removes 1 wit from the opponent. These type of situations seems a lot more common with the wit for kill rule. i think the officers are invaluable and their worth cannot be approximated with pawns. |
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12-13-2012, 11:45 AM
(This post was last modified: 12-13-2012 11:45 AM by Necrocat219.)
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RE: Chess and Outwitters
Quote:I always thought of valuing units in wits in the same way a bishop is worth approx 3 pawns in chess.I've never done that, I've always made the direct comparison of turns + Position compared to wits. In an equal game of chess until someone blunders or gets outplayed nicely they both generally have the same material, give or take a pawn. However turns of each player affect the other right off the bat, and each player can play to make each piece's position worth less e.g. pinning the knight to the king early. In Outwitters my favorite moves by opponents is forcing them to move back because for each unit moved back that is 1 wit in favor of me. Top 200 peak ranking: #18 I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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12-13-2012, 11:47 AM
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RE: Chess and Outwitters
(12-13-2012 11:40 AM)TheQwertiest Wrote:(12-13-2012 11:32 AM)Alvendor Wrote: I always thought of valuing units in wits in the same way a bishop is worth approx 3 pawns in chess. That is until the recent update, I haven't got my head around a good way of valuing units in wits. Now it seems to be a lot more dependent on the situation. A runner you move out is usually worth 2 wits. But if opponent can move and kill it without consequences, it might only be worth 1 wit as it removes 1 wit from the opponent. These type of situations seems a lot more common with the wit for kill rule. I'm not a professional chess player but I always value every piece in chess including pawns. Unless I have some bigger plan I wouldn't let my opponent just kill a pawn without him losing another pawn or some other peice |
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12-13-2012, 11:53 AM
(This post was last modified: 12-13-2012 11:54 AM by alexjiang1.)
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RE: Chess and Outwitters
But in chess, the value of each unit shifts based on the position. For example, a dark squared bishop locked behind some dark squared bishop isn't worth nearly as much as your opponents dark squared bishop. Another example is sacrificing a rook to ensure the promotion of a pawn, he might be temporarily up a rook but that pawn is worth loads more
(12-13-2012 11:47 AM)game_taker Wrote:(12-13-2012 11:40 AM)TheQwertiest Wrote:(12-13-2012 11:32 AM)Alvendor Wrote: I always thought of valuing units in wits in the same way a bishop is worth approx 3 pawns in chess. That is until the recent update, I haven't got my head around a good way of valuing units in wits. Now it seems to be a lot more dependent on the situation. A runner you move out is usually worth 2 wits. But if opponent can move and kill it without consequences, it might only be worth 1 wit as it removes 1 wit from the opponent. These type of situations seems a lot more common with the wit for kill rule. You're correct, being up a pawn and having no positional disadvantage results in a easy win iPro Clan |
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12-13-2012, 11:54 PM
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RE: Chess and Outwitters
It was interesting to read that a lot of us here actually play competitive chess. I myself was a player until college, after which my work took my time from playing.
I do agree that some basic principles are the same, such as: 1. Thinking and planning several moves ahead. 2. Looking for multi-purpose moves, such as spawning a soldier to move to a hex to kill a runner with 2 life. (You spawned, moved and killed in a matter of 3 wits) 3. Trying to prevent your opponent's plans. 4. Controlling the initiative |
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