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College Basketball Tournament for Outwitters! [TOURNEY TIME! R4: TG]
12-09-2012, 12:26 PM (This post was last modified: 12-09-2012 12:32 PM by Coolio.)
Post: #191
RE: College Basketball Tournament for Outwitters!
(12-09-2012 12:19 PM)awpertunity Wrote:  
(12-09-2012 09:43 AM)Coolio Wrote:  
(12-09-2012 09:13 AM)awpertunity Wrote:  
(12-08-2012 11:02 AM)Coolio Wrote:  2. I see your concern in this poit and I do think this tournament will take a little bit. The only reason I'm hesitant is you can't have a replay link for an ongoing game. What I was thinking is you have 4 days to complete your games. I think this is a reasonable amount of time. If your game is not over, whoever has more base points left wins. If no one replies about the base points or replay link or if both players have the same amount of base points, then the game will be a tie. The only thing I'm worried about is if the opponent is inactive it would be punishing the better player. If the opponent never made a move, I suppose I could give the win to the other player though. Tell me what you think about this.

I know a time limit like this sounds like a good idea to keep the tournament going at a reasonable pace, but 4 days especially is way too short.. If we all lived in the same time zone, maybe it'd work. But, the fact of the matter is that we have players from all around the world, and with work/school/whatever real life things people got going on, I think people have a general time of day that they are playing the game (I know I do).

Unless these times coincide with your opponents, the game will not finish in 4 days, let alone have more than 20 turns taken in it. Remaining base health in the middle of the game is unfortunately a terrible measure of "who is winning" in my opinion too, and will give a huge P1 advantage again after it has taken so long to have finally been mitigated pretty well in actual games!

The strategy seems quite clear in this scenario, get off an early hit on your opponents base, and just turtle while slowly take your turns until 4 days expire. I know you say you are going to try to see if a player is opponent is purposely taking turns slowly.... but in all due respect how the hell is that going to be possible in a 4 day period? If I take a turn every 12 hours, that will give my opponent a maximum of 7 turns to launch an attack against my turtle, and that's assuming he moves immediately after each one of my moves.

Unfortunately, there is absolutely no objective measure of "who is winning" a game in the middle of it. We've all seen crazy comebacks and sneak-attack wins that come out of nowhere, which is what makes this game awesome. So stopping a match mid-game and declaring a winner would simply not work in my opinion.

This is a good point awpertunity. I have thought about this but unfortunately I cannot think of any other way to keep this tournament from not taking a year to finish. I'm open to suggestions.

Why don't we just play the 7 conference games concurrently, rather than go 4 days at a time and one game at a time. You can set a 4-week (28 day) deadline to finish all 7 games. At least this way even if games have not finished by the time limit they will be a lot farther along than they would in 4 days.

This would be a good idea but you have to remember lots of people will probably only be able to play 5 games at once. Also, they will probably have games going on right now too. Still, I feel this night be the best option. They should be able to finish 7 games in 28 days.

Wow bumped myself
Bump bump bump my post aren't showing
Ok that seems the best way I guess. Just saying though, not all people can play 7 games at once and can only play 5 at a time. They also probably have games going on right now too.

College Basketball Tournament for Outwitters!

They call me the weed cutter, the cutie killer, the machine masher, the pirate pulverizer.

Outwitters Name: Coolio - da best
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12-09-2012, 12:52 PM
Post: #192
RE: College Basketball Tournament for Outwitters! [groupings posted]
When the rules are finalized can we put it on the first post ?
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12-09-2012, 10:26 PM
Post: #193
RE: College Basketball Tournament for Outwitters! [groupings posted]
ID bebo.tw gifted league!! I want to be in the game too Tongue
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12-10-2012, 12:19 AM
Post: #194
RE: College Basketball Tournament for Outwitters! [groupings posted]
Yeah jacs9 ill update it when I've made the final decision.

College Basketball Tournament for Outwitters!

They call me the weed cutter, the cutie killer, the machine masher, the pirate pulverizer.

Outwitters Name: Coolio - da best
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12-10-2012, 04:57 AM
Post: #195
RE: College Basketball Tournament for Outwitters! [groupings posted]
I want to join. My game center account is Mentosblaster99. I'm in the clever league.
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12-10-2012, 06:30 AM
Post: #196
RE: College Basketball Tournament for Outwitters! [groupings posted]
Master League. Weiweiftw
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12-10-2012, 07:20 AM
Post: #197
RE: College Basketball Tournament for Outwitters!
(12-09-2012 12:26 PM)Coolio Wrote:  
(12-09-2012 12:19 PM)awpertunity Wrote:  
(12-09-2012 09:43 AM)Coolio Wrote:  
(12-09-2012 09:13 AM)awpertunity Wrote:  
(12-08-2012 11:02 AM)Coolio Wrote:  2. I see your concern in this poit and I do think this tournament will take a little bit. The only reason I'm hesitant is you can't have a replay link for an ongoing game. What I was thinking is you have 4 days to complete your games. I think this is a reasonable amount of time. If your game is not over, whoever has more base points left wins. If no one replies about the base points or replay link or if both players have the same amount of base points, then the game will be a tie. The only thing I'm worried about is if the opponent is inactive it would be punishing the better player. If the opponent never made a move, I suppose I could give the win to the other player though. Tell me what you think about this.

I know a time limit like this sounds like a good idea to keep the tournament going at a reasonable pace, but 4 days especially is way too short.. If we all lived in the same time zone, maybe it'd work. But, the fact of the matter is that we have players from all around the world, and with work/school/whatever real life things people got going on, I think people have a general time of day that they are playing the game (I know I do).

Unless these times coincide with your opponents, the game will not finish in 4 days, let alone have more than 20 turns taken in it. Remaining base health in the middle of the game is unfortunately a terrible measure of "who is winning" in my opinion too, and will give a huge P1 advantage again after it has taken so long to have finally been mitigated pretty well in actual games!

The strategy seems quite clear in this scenario, get off an early hit on your opponents base, and just turtle while slowly take your turns until 4 days expire. I know you say you are going to try to see if a player is opponent is purposely taking turns slowly.... but in all due respect how the hell is that going to be possible in a 4 day period? If I take a turn every 12 hours, that will give my opponent a maximum of 7 turns to launch an attack against my turtle, and that's assuming he moves immediately after each one of my moves.

Unfortunately, there is absolutely no objective measure of "who is winning" a game in the middle of it. We've all seen crazy comebacks and sneak-attack wins that come out of nowhere, which is what makes this game awesome. So stopping a match mid-game and declaring a winner would simply not work in my opinion.

This is a good point awpertunity. I have thought about this but unfortunately I cannot think of any other way to keep this tournament from not taking a year to finish. I'm open to suggestions.

Why don't we just play the 7 conference games concurrently, rather than go 4 days at a time and one game at a time. You can set a 4-week (28 day) deadline to finish all 7 games. At least this way even if games have not finished by the time limit they will be a lot farther along than they would in 4 days.

This would be a good idea but you have to remember lots of people will probably only be able to play 5 games at once. Also, they will probably have games going on right now too. Still, I feel this night be the best option. They should be able to finish 7 games in 28 days.

Wow bumped myself
Bump bump bump my post aren't showing
Ok that seems the best way I guess. Just saying though, not all people can play 7 games at once and can only play 5 at a time. They also probably have games going on right now too.


It does seem like this would make the most sense. If the tournament doesn't start for almost another week and most players will only be able to play 5 games at once they should be able to finish the games they have going to make room for tournament specific games. Once the 7 games are up (or a portion thereof) they can pick up some non tourney games. There shouldn't be a significant impact on their ability to enjoy other game types. It doesn't seem like to much to ask of players to consider.

If I had not just purchased all the team packs (specifically for the maps to compete in this tournament) I would definitely feel like I could manage 7 tournament games with a 5 game limit.
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12-10-2012, 09:15 AM
Post: #198
RE: College Basketball Tournament for Outwitters!
(12-10-2012 07:20 AM)2VictorTheSpoils Wrote:  It does seem like this would make the most sense. If the tournament doesn't start for almost another week and most players will only be able to play 5 games at once they should be able to finish the games they have going to make room for tournament specific games. Once the 7 games are up (or a portion thereof) they can pick up some non tourney games. There shouldn't be a significant impact on their ability to enjoy other game types. It doesn't seem like to much to ask of players to consider.

If I had not just purchased all the team packs (specifically for the maps to compete in this tournament) I would definitely feel like I could manage 7 tournament games with a 5 game limit.

The other thing you could do is combine the two ideas. Have three games playing at once, given a time limit of 2 weeks. This will give players w/ a 5 game limit the ability to play 2 other games.
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12-10-2012, 09:28 AM
Post: #199
RE: College Basketball Tournament for Outwitters! [groupings posted]
Please tell us how to post replay links in the description!
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12-10-2012, 10:49 AM
Post: #200
RE: College Basketball Tournament for Outwitters! [groupings posted]
(12-10-2012 09:28 AM)Jkamba Wrote:  Please tell us how to post replay links in the description!

Done. Check the irst page under posting results.

College Basketball Tournament for Outwitters!

They call me the weed cutter, the cutie killer, the machine masher, the pirate pulverizer.

Outwitters Name: Coolio - da best
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