Heavies to 4 Damage
04-18-2014, 11:09 AM
Post: #61
|
|||
|
|||
RE: Heavies to 4 Damage
I like the idea of heavies getting to move agin if thay kill something that is!
Example move 2 spaces kill an un-boosted soldier then move up to 2 spaces agin if you want and have the wits to do so (not attack agin) this wouldn't fix the cost of how wit ineffective it is to make the cross a map but it would cut the turns required to in half(if thay kill things along the way that is) Making then still a pretty useless unit to send out on a rush/attack But it could help highlight what there good at which is defending You could attack a unit who's going for ur base then move back next to ur base to guard it I would also like to recommend this idea which is a spin off of the above Instead of getting to move agin every time the heavy gets a kill/dose dmg it gets healed by 2 (health can not surpass 5) this would force opponents to Finnish off the heavy in one strike over pecking away at it with vines or runners or a 4hp soldiers and would let heavys rush vs snipers to some degree as long as thay can get a kill it would also allow heavies to buff them selfs to 5 hp when thay get a kill making them a tad more wit effective if you can wait You can rip the wings and the horn off a Mobi and try to force it to be a normal whale..But deep down the the Mobi will always be a mobi and you can never hide the scabs Never let anyone try to force you to change! |
|||
04-18-2014, 11:32 AM
Post: #62
|
|||
|
|||
RE: Heavies to 4 Damage
Here's an example of heavies in a turtling match.
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAgrS69gsM Doowhat? Doodat? Okey:3 1v1 - Peak #32 // Current #56 as AlliDooisRush 2v2 - w/jesusfuentesh #7 2v2 - w/baustin #17 // w/Juslas #85 // Randoms #38 |
|||
04-18-2014, 12:01 PM
Post: #63
|
|||
|
|||
RE: Heavies to 4 Damage
(04-18-2014 11:32 AM)[PETA] Doodat Wrote: Here's an example of heavies in a turtling match. I was coming to this thread to post exactly that replay. amoffett is an ST by the way. RIP, these forums Lost the game LegacyofFive the goat |
|||
04-18-2014, 12:11 PM
Post: #64
|
|||
|
|||
RE: Heavies to 4 Damage
(04-18-2014 10:38 AM)[PETA] Doodat Wrote:(04-18-2014 09:37 AM)boyxoneder Wrote: if you spawn a heavy odds are you are bad I agree with this. I will spawn a heavy on sweet tooth or glitch if I am in a standoff. That 5 hp unit can really ruin your opponents plan. Also if I am playing veggies I might spawn a couple heavies during the game. |
|||
04-18-2014, 12:48 PM
Post: #65
|
|||
|
|||
RE: Heavies to 4 Damage
(04-18-2014 12:01 PM)Bbobb555 Wrote:(04-18-2014 11:32 AM)[PETA] Doodat Wrote: Here's an example of heavies in a turtling match. And I'm not? >.>. But yeah, you can see this was a league match vs 30-40~th ranked players. Doowhat? Doodat? Okey:3 1v1 - Peak #32 // Current #56 as AlliDooisRush 2v2 - w/jesusfuentesh #7 2v2 - w/baustin #17 // w/Juslas #85 // Randoms #38 |
|||
04-18-2014, 01:19 PM
Post: #66
|
|||
|
|||
RE: Heavies to 4 Damage
(04-18-2014 12:48 PM)[PETA] Doodat Wrote:(04-18-2014 12:01 PM)Bbobb555 Wrote:(04-18-2014 11:32 AM)[PETA] Doodat Wrote: Here's an example of heavies in a turtling match. My point was that amoffett was an ST and he spawned a heavy. As far as I can see you didn't spawn a heavy. So whatever your rank is is irrelevant to the discussion. No offense intended. RIP, these forums Lost the game LegacyofFive the goat |
|||
04-18-2014, 02:21 PM
Post: #67
|
|||
|
|||
RE: Heavies to 4 Damage
Right. My point is, in a high level match, the difference in those few extra wits spent for 5 hp made the difference.
Doowhat? Doodat? Okey:3 1v1 - Peak #32 // Current #56 as AlliDooisRush 2v2 - w/jesusfuentesh #7 2v2 - w/baustin #17 // w/Juslas #85 // Randoms #38 |
|||
04-18-2014, 08:29 PM
Post: #68
|
|||
|
|||
RE: Heavies to 4 Damage
Would be interesting to see how it would work out if heavy's movement got bumped to 3 tiles. Do you think it would be overpowered so no soldiers are used anymore?
In theory: Only heavies would beat only soldiers. Mix of heavies and soldiers would beat only heavies. Soldier spam FTW |
|||
04-18-2014, 10:44 PM
Post: #69
|
|||
|
|||
RE: Heavies to 4 Damage
(04-18-2014 08:29 PM)Alvendor Wrote: Would be interesting to see how it would work out if heavy's movement got bumped to 3 tiles. Do you think it would be overpowered so no soldiers are used anymore? I don't think that's practical without tweaking snipers and other units as well It's not just heavies vs soldiers If heavies could move 3 there would be no need to spawn anything other than soldiers&heavies An early rush of 5hp heavies & 4hp soldiers both able to get into range to attack any unit other than runners and both needing 2-3 units to take them out would just be too powerful IMO You can rip the wings and the horn off a Mobi and try to force it to be a normal whale..But deep down the the Mobi will always be a mobi and you can never hide the scabs Never let anyone try to force you to change! |
|||
04-19-2014, 12:37 AM
Post: #70
|
|||
|
|||
RE: Heavies to 4 Damage
Heavies are technically defensive units, so I don't think any change would be required. They are heavy. They are strong and slow. Like anyone carrying a heavy object. And they are already good at defending bases, except when they are killed, which is pretty hard to do when they are boosted.
I am GameCenter's Chemoeum. RIP, DL banner. Explosions. Go here! |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
2 Guest(s)
2 Guest(s)
Return to TopReturn to Content