Burnocaster: the new rush on Machination (2v2)
06-25-2013, 05:12 AM
Post: #51
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RE: Burnocaster: the new rush on Machination (2v2)
Did you guys ever try to spawn a scrambler to stop the rush?
I hear there's a secret Mobi hidden here somewhere… |
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06-26-2013, 09:10 PM
Post: #52
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RE: Burnocaster: the new rush on Machination (2v2)
(06-25-2013 05:12 AM)TheGoldenGriffin Wrote: Did you guys ever try to spawn a scrambler to stop the rush? Yeah, that's what poweewee did as P4, he scrambled the heavy and killed the mobi. But I concider it our mistake - we had to protect mobi with a runner and in that case he could scramble only the runner - not very effective counter for P4. Probably, Scrambler counter would be more effective for P2, but you have to be Feedback player for that. As you know, it's most common for 2v2 teams to play A+S combo and when you start a game as P2 you don't know the map and therefore can't switch to Feedback. |
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06-26-2013, 10:52 PM
(This post was last modified: 06-26-2013 10:54 PM by TheGoldenGriffin.)
Post: #53
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RE: Burnocaster: the new rush on Machination (2v2)
It says the map in the game list where you can tap decline
What about killing the green sniper on turn 6? Before you get to use it? I hear there's a secret Mobi hidden here somewhere… |
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06-27-2013, 06:58 PM
Post: #54
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RE: Burnocaster: the new rush on Machination (2v2)
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YhZfoAww
Burnocaster simulation allowed us to win in 18 turns, which is almost as fast as burnocaster itself!!! |
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07-01-2013, 05:56 AM
Post: #55
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RE: Burnocaster: the new rush on Machination (2v2)
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07-01-2013, 06:05 AM
Post: #56
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RE: Burnocaster: the new rush on Machination (2v2)
You can ask a... (drawing by Chemoeum) |
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