Rising in the Rankings
06-02-2014, 02:45 AM
Post: #41
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RE: Rising in the Rankings
The best way to rise in the rankings is to play well and learn to beat those that beat you. Can't really say much more than that :l Outwitters doesn't have nearly as big a playerbase as other games so it's very possible.
I've learnt a while ago that trying to use statistics to find out how many games you think you will need to rise, what race you need to play and spending time on calculations acts as a distraction to what you really need: practice. It is possible some people just aren't cut out to make it, but you won't know your true potential until you look at how to improve your games as much as possible rather than the statistics behind it. For example as a veggienaught if you focus on making better moves than your opponent you could easily make it into top 100, maybe top 50. Sure it may limit you, but I do think it doesn't limit you that much as the game revolves around soldiers. Ok yeah I'm off topic now ^^; Also on miscellaneous topics, I would think that LER4T and Poweewee are a good chunk ahead of everyone else in ranking because of their consistancy and reductions in game amounts. Top 200 peak ranking: #18 I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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06-02-2014, 08:21 AM
(This post was last modified: 06-02-2014 10:53 AM by Gullsjakal.)
Post: #42
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RE: Rising in the Rankings
(05-31-2014 06:09 AM)Gullsjakal Wrote: Since the automatic posting of league matches to OSN began a few months ago, it became apparent that a few players have been gaming the 1v1 league matchup system to get a disproportionate number of first player games. To illustrate this point, looking at all the 1v1 league games posted to OSN over the past 3 months for players who have played at least 100 games and been the first player at least 95% of the time results in the following: 472/477 - 320 - (50,45,33,36,40,48,42,51,51,52,29) 256/261 - 91 - (14,23,26,27,28,21,25,23,26,28,20) 241/245 - 148 - (20,21,20,22,27,25,35,14,18,18,25) 157/160 - 112 - (19,16,18,17,9,16,13,12,14,13,13) 114/116 - 94 - (12,9,13,10,11,11,7,16,9,10,8) 105/110 - 95 - (11,11,9,6,3,11,17,4,11,9,18) 103/108 - 92 - (13,13,11,8,12,12,10,6,9,7,7) The first entry is the first player ratio, the second entry is the number of distinct opponents, and the third entry is the number of games per map. Looking at all the 2v2 league games posted to OSN over the past 3 months for teams who have played at least 10 games and been the first team at least 90% of the time results in the following: 98/98 (Top 200 Arranged Team) 78/86 (Top 200 Arranged Team) 14/14 12/13 |
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06-02-2014, 10:07 AM
Post: #43
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RE: Rising in the Rankings
First player 95%!!! That's an issue
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06-02-2014, 10:13 AM
Post: #44
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RE: Rising in the Rankings
However, those map #'s also show a pretty even distribution for the most part. That would seem to indicate that people might start a large number of games in a row, and end up as P1 for all of them, but they're not quitting out and selecting maps.
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06-02-2014, 10:40 AM
(This post was last modified: 06-02-2014 10:41 AM by Gullsjakal.)
Post: #45
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RE: Rising in the Rankings
(06-02-2014 10:13 AM)lawtai Wrote: However, those map #'s also show a pretty even distribution for the most part. That would seem to indicate that people might start a large number of games in a row, and end up as P1 for all of them, but they're not quitting out and selecting maps. I was only looking for players and teams taking advantage of the matchup system to get a disproportionate number of first player/team games. |
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06-02-2014, 10:41 AM
Post: #46
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RE: Rising in the Rankings
I wonder if you lowered the threshold? 95% is nuts when 50% is the goal.
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06-02-2014, 11:46 AM
(This post was last modified: 06-02-2014 12:00 PM by SuperDonkey.)
Post: #47
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RE: Rising in the Rankings
(06-02-2014 12:10 AM)Bbobb555 Wrote:(06-01-2014 03:50 PM)TheGreatErenan Wrote:(06-01-2014 03:31 PM)Bbobb555 Wrote: Ok, so let x be the number of P1 games for any given player. Then the probability that he/she will have no P1 games on some map is about 12*(1-(11/12)^x). So if a player has played 50 games as P1, then there is actually still about a 12% chance that there are no games for some map. Note that only P1 season 5 games should be counted. I think what you actually want here is a Chi Square test. E.g. for Gullsjakal's data on the person who got 471/477 P1 games, the numbers were (50,45,33,36,40,48,42,51,51,52,29). This produces a Chi Square score of 14.773 with 10 degrees of freedom. The p-value here is .14 which is small but isn't statistically significant. Using Chi Square prevents you from having to actually get a 0 on a map, or by making a mistake by doing something like arbitrarily choosing a number after having seen the data (e.g. "Yeah, only 3 games is really low! What are the odds of that?"). (06-02-2014 10:13 AM)lawtai Wrote: However, those map #'s also show a pretty even distribution for the most part. That would seem to indicate that people might start a large number of games in a row, and end up as P1 for all of them, but they're not quitting out and selecting maps. To make this assertion, I would say you first want to be categorize the games by race. Unfortunately, this will in many cases reduce your sample size to something hard to use. But if somebody plays half Adorables and half Feedback, you definitely don't want their totals mixed; you want the totals for Feedback by map as P1 completely separate from Adorables by map as P1. (05-31-2014 01:48 PM)game_taker Wrote:(05-31-2014 12:17 PM)Bbobb555 Wrote:(05-31-2014 09:45 AM)SuperDonkey Wrote:(05-31-2014 09:00 AM)jchris98 Wrote: So, I honestly have no idea what you seek to accomplish by this other than to upset the community. I mean, they have already said there would be no new updates. I'm going to assert that you are 100% correct, game_taker. I estimate my skill level as mid-level Master and doubt I could make SuperTitan in less than 3 or 4 years--and that's with a *lot* of playing. However, by keeping this bug to myself, I estimate I could have reached it in 2-3 months inconspicuously. And by that, I mean even somebody closely watching every game of mine couldn't be certain. |
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06-02-2014, 12:30 PM
Post: #48
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RE: Rising in the Rankings
Okay. Let's stop posting methods to cheat. In a way this is as bad as when CleverLeague posted about hacking. Discussing this is fine, but could you remove any posts that say how you managed to cheat? I think everyone here knows how you did it now and I don't want someone to come across this and say, "hey let me use this strategy."
RIP, these forums Lost the game LegacyofFive the goat |
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06-08-2014, 10:13 AM
Post: #49
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RE: Rising in the Rankings
(06-02-2014 12:30 PM)Bbobb555 Wrote: Okay. Let's stop posting methods to cheat. In a way this is as bad as when CleverLeague posted about hacking. Discussing this is fine, but could you remove any posts that say how you managed to cheat? I think everyone here knows how you did it now and I don't want someone to come across this and say, "hey let me use this strategy." Not sure how we could do this without dismantling the entire thread. Are there some posts in particular you're thinking of? |
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06-08-2014, 10:16 AM
Post: #50
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RE: Rising in the Rankings
Uh, the first post in particular. I think everyone gets the gist of how this is done. You can edit out most of the first post.
RIP, these forums Lost the game LegacyofFive the goat |
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