Map selection
12-23-2012, 07:53 PM
(This post was last modified: 12-23-2012 07:55 PM by =) Random Task (=.)
Post: #11
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RE: Map selection
(12-23-2012 06:19 AM)TheGreatAnt Wrote: It is all a conspiracy to give you the maps you hate most, most often. lol Ha haha, right (12-23-2012 06:33 PM)garcia1000 Wrote: I think the distribution is random. HOWEVER maybe some people are starting lots of games, and just quitting the ones that aren't Reaper. That way they can have 35 games as 1P Mobi Reaper without any penalty to their score. Actually there would be an easy solution to this: count every quit game as a loss, regardless if it was matched already ornot. Or are there still issues with some players not being matched in league games? awesome signature design by .Memories. |
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12-23-2012, 09:08 PM
(This post was last modified: 12-23-2012 09:09 PM by greatbero.)
Post: #12
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RE: Map selection
(12-23-2012 07:53 PM)Random Task Wrote: ...Actually there would be an easy solution to this: count every quit game as a loss, regardless if it was matched already ornot. Or are there still issues with some players not being matched in league games? Don't quit games (given up) already count as a loss? Also, one question: does the number of teams you bought increase the likelihood of you being placed in the maps connected to these teams? In practice: if you bought Veggienauts, would you have more chance to be placed in their maps? |
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12-24-2012, 10:47 AM
(This post was last modified: 12-24-2012 10:47 AM by worldfamous.)
Post: #13
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RE: Map selection
They need to do what hero academy did. When you start a game, it doesn't begin until you have an opponent. After you have an opponent, turn order is selected randomly, and you are notified to take your turn. This is such a no brainer. Does anyone in programming no if this is hard to do?
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