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iPro vs Wolfpack Meeting : iPro discussion
11-10-2013, 02:18 PM
Post: #121
RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
Would you mind correcting "outstanding wits" in your original post?

Boosted soldier to G5 was my first thought as well. If we put a soldier on G5, I assume they might attack our E8 runner, I2 soldier, and G5 soldier. Do we have enough wits to respond well and then handle a 2nd attack in likely involving a scrambler (maybe scrambling one of our scramblers)? I'm guessing we may be OK, but I haven't walked it through.
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11-10-2013, 02:34 PM
Post: #122
RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
Corrected. Thanks!

We have 10 wits next turn. I think we should be okay, it is hard for us to walk through all the scenarios because they have banked so many wits.

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11-12-2013, 02:22 PM
Post: #123
RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
Final call! Any further suggestion?

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11-12-2013, 02:32 PM
Post: #124
RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
I dont see anything better.
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11-12-2013, 08:46 PM
Post: #125
RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30
Turn sent!

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11-16-2013, 01:39 PM (This post was last modified: 11-17-2013 05:17 PM by terenceshiu2005.)
Post: #126
iPro vs Wolfpack (Turn 19); Turn 18 sent by WP @ 16/11 HKT 9:00
Saw nothing againSad

[Image: 6EfhkQNl.jpg]

Spawn and boost a soldier to K2 or F6? or attack?

Outstanding units: 2 (probably on D3 and D4)
Hidden Unit: 2 hp runner was on F1, 3 hp soldier was on E3, a medic was probably on B4
Outstanding wits: 22 wits (max has 28 wits next turn)


Glitch grid
Turn 17
Turn 15
Turn 13
Turn 11
Turn 9
Turn 7
Turn 5
Turn 3
Turn 1

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11-17-2013, 12:37 AM
Post: #127
RE: Turn 19 iPro vs WP (will update shortly)
What if we killed their 3 hp soldier with our soldier above the medic (The one closer to our base) to the wit space and our runner. Then we could move the 2 scramblers to where the soldier was an the space next to it, and threaten to scramble offensively next turn. Might be crazy, but thought it was worth throwing out.

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11-17-2013, 02:53 AM
Post: #128
RE: Turn 19 iPro vs WP (will update shortly)
I agree that we should investigate attack options.
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11-17-2013, 05:24 PM (This post was last modified: 11-17-2013 05:30 PM by terenceshiu2005.)
Post: #129
RE: iPro vs Wolfpack (Turn 19); Turn 18 sent by WP @ 16/11 HKT 9:00
if we attack, we only can kill 2 units of them.

a 3 hp solider + heavy or 2 hp runner because we missing 1 wit to kill both heavy & runner.

so, I suggest to have a soldier this turn.

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11-19-2013, 01:05 PM
Post: #130
RE: iPro vs Wolfpack (Turn 19); Turn 18 sent by WP @ 16/11 HKT 9:00
What about moving some on the left to be able to attack more units?

F7 soldier -> D9
Spawn soldier -> F7 (maybe skip boosting)
H6 scrambler -> F8

Unless they have another runner, they won't see this.
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