SHARE YOUR REPLAYS :D
07-13-2012, 06:03 PM
Post: #111
|
|||
|
|||
RE: SHARE YOUR REPLAYS :D
Good advise pookywb +1 rep
The only thing I would have done differently is move the soldier on the opponents spawn space instead of the runner... |
|||
07-13-2012, 08:53 PM
Post: #112
|
|||
|
|||
RE: SHARE YOUR REPLAYS :D
Ignoring the enemy offense is fun: game
I actually liked the idea of my opponent's opening though. Rising Star Tournament for Fluffy, Clever and Gifted players - FINAL ROUND started! |
|||
07-13-2012, 09:58 PM
Post: #113
|
|||
|
|||
RE: SHARE YOUR REPLAYS :D
(07-13-2012 04:17 PM)pookywb Wrote: Syvan, I'm really intrigued by your use of runners: Keep em waiting around the map until you can take out a unit (like that medic). pooky, Thanks for the comments I love keeping a runner just outside of the enemy vision. It is so important to have a vision advantage as it allows you to maximize your wit efficiency. Turn 24. That was a gamble. I expected him to spawn something heavier and I wanted to keep the pressure on. In retrospect, I should have known that in a similar situation, I would have spawned a runner for vision. As you saw, that mistake nearly cost me the game. Turn 28. That was actually even more costly to him. He had a small window to really drive an offensive and I wanted to make sure that he could not bring 2 soldiers along. (07-13-2012 04:47 PM)Alvendor Wrote: What was your reasoning for not killing the soldier on turn 30? This is a question I was hoping someone would ask. This is more about the way I win games on small maps. I could have ended the attack on turn 30 for 6 wit and would have generated a second 3 health soldier, but since I had the only medic, I knew I could demolish a runner race. I instead chose to finish the attack for 3 wit, at a cost of 2 extra damage to my base. I moved the runner up to defend my captured wit space. It makes the end-game a bit more harrowing, but I felt pretty confident I could defend it. If you do this, be aware that you will need full map awareness the rest of the game. To be honest, I rarely even attack the bases on small maps. I win maybe somewhere between a third and half of my small map matches by spawn blocking. When I do attack a base, it almost always in a check-mate situation. Here is another example of using spawn harass to control enemy movement. (I don't like posting FTA games, sorry Camilla) (07-13-2012 04:37 PM)Alvendor Wrote: With that opening, how do you handle if opponent moves out a runner so he can kill your sniper in turn 3? There are two ways he can move on your sniper. The full-court press way is to just move that initial runner into position. You will know that this rush is on when he doesn't take the upper spawn. When I think my sniper is in danger, instead of spawning and boosting that runner, drop your sniper back 1 space and boost it. If he spawned a second runner to attack your sniper, you will lose it, but you know a few more things. (1) he has devoted resources to the top for now, so the bottom is safe. (2) He is probably going to try a sniper rush. Your runner will spot it, but try to attack the enemy runner where it can't get sniped. I would then replace the sniper with a boosted soldier on the same tile (if it is safe - 5 tiles from the enemy sniper). The soldier's job will be to kill the rushing sniper on the next turn. |
|||
07-13-2012, 11:16 PM
Post: #114
|
|||
|
|||
RE: SHARE YOUR REPLAYS :D
|
|||
07-14-2012, 01:10 AM
Post: #115
|
|||
|
|||
RE: SHARE YOUR REPLAYS :D
|
|||
07-14-2012, 01:17 AM
Post: #116
|
|||
|
|||
RE: SHARE YOUR REPLAYS :D
THIS GAME was a real quick one - he made some mistakes real early on that left a huge opening for me to exploit. Funnily enough, our first turns started out almost exactly the same!
In my FINAL PLACEMENT match, it was a much closer game - some good back and forth play until I was able to defend with some walls and push for the win! Current Ranked League Info: 1v1 Master (Promoted 7-24-12) Total League Wins: 210 |
|||
07-14-2012, 01:58 AM
(This post was last modified: 07-14-2012 01:58 AM by Mad.Whack.)
Post: #117
|
|||
|
|||
RE: SHARE YOUR REPLAYS :D
(07-14-2012 01:10 AM)karlokeeffe Wrote: Another second turn scrambler helps me push for the win: Wanna do a couple of friendlies? I'm curious to see how that strategy works when the enemy knows what you're doing early on. |
|||
07-14-2012, 02:26 AM
Post: #118
|
|||
|
|||
RE: SHARE YOUR REPLAYS :D
My third scrambler offensive, and my third win:
Scrambler offensive 3 Although in this one it wasn't as clear cut, and I made some poor later plays. Including missing an easy win if I had taken his spawn point on turn 12! (07-14-2012 01:58 AM)Mad.Whack Wrote: Wanna do a couple of friendlies? I'm curious to see how that strategy works when the enemy knows what you're doing early on. Yeah happy to try this out in a friendly. My game center id is: Karl O'Keeffe |
|||
07-14-2012, 11:28 AM
Post: #119
|
|||
|
|||
RE: SHARE YOUR REPLAYS :D
(07-11-2012 11:13 AM)Fluffysox Wrote:(07-11-2012 10:55 AM)Co6alt Wrote: Woah man checkout this amazing comeback happen in two turns, the whole game turned around instantly as soon as I whipped out the Scrambler! It's pretty quick, good watch Or if he chose to not attack the base park his runner on the spawn point. The healer can't do anything and the heavy is over 6 spaces away. |
|||
07-14-2012, 03:50 PM
(This post was last modified: 07-14-2012 03:50 PM by Mowmail.)
Post: #120
|
|||
|
|||
RE: SHARE YOUR REPLAYS :D
Close match!
Here |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
58 Guest(s)
58 Guest(s)
Return to TopReturn to Content