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Nerf the Scallywags!
10-30-2012, 01:18 PM
Post: #2
RE: Nerf the Scallywags!
(10-30-2012 01:07 PM)daHsu Wrote:  The three classes are pretty well balanced, and I do give the devs a lot of credit for having such perfect special units. But honestly, the bombshell is quite overpowered. Not because one of them is a huge problem, but because they are so easily abused!
The Scrambler can be used in pairs or even threes, very very rarely. Mobis almost always go solo; I've only seen two at a time max. But when the opponent whoops out their bombshells, they start coming out in twos, threes, fours, ... because the more you have, the more damage you can cause. When the opponent has 2 bombshells on a small map, you're in a very bad situation.
And even though I play the other classes more, I can honestly say I'd rather face an adorables/feedback opponent rather than scallywags.
Just check out some pro replays:
-Scallywag pwns Feedback outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y4OzeAQw
-Scallywag pwns Adorable outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YsfSuAQw
(the first is a featured replay for week of 10/26/12)
On both of these games, we see that once the bombshells are in position, the other person is quite helpless. On the second one, IMO Adorables had a beautiful rush, and should have won. Scallywags had 3 BS's, and even though Adorables took one out, the # of BS's grew to 4, and they were slowly pushed across the screen to win the game.
Waaay unfair. I have never seen a game where Scallywags lost with more than 3 bombshells on the field. There's a couple nerfs I would suggest:

1. Bombshell cost->6 wits, Bombshell central damage-> 2 dmg.

2. Bombshell cost=7 wits. Bombshell's shield only buffs +1 hp. Bombshell's movement reduced to 2.

3. Bombshell cost=7 wits. Bombshell's movement reduced to 2. Bombshell costs 2 to fire.

4. Bombshell cost->9 wits. Everything else as is.

To keep the game close to now, I support the second option the most. But as of now, the BS provides a pretty unfair advantage, also considering it is the only free class, and tends to drag games out to very long lengths.

i like option 2

[Image: 9d7f96a4e69f9e49b3bcb2a9b2aa3267_zpsffc0a44c.jpg]
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Messages In This Thread
Nerf the Scallywags! - daHsu - 10-30-2012, 01:07 PM
RE: Nerf the Scallywags! - TheQwertiest - 10-30-2012 01:18 PM
RE: Nerf the Scallywags! - Emuchu - 10-30-2012, 04:40 PM
RE: Nerf the Scallywags! - TheQwertiest - 10-30-2012, 05:28 PM
RE: Nerf the Scallywags! - joelduque - 10-30-2012, 07:22 PM
RE: Nerf the Scallywags! - joelduque - 10-30-2012, 05:30 PM
RE: Nerf the Scallywags! - garcia1000 - 10-30-2012, 06:56 PM
RE: Nerf the Scallywags! - Taygun - 10-30-2012, 09:01 PM
RE: Nerf the Scallywags! - KMan 29 - 10-30-2012, 11:48 PM
RE: Nerf the Scallywags! - joelduque - 10-30-2012, 11:55 PM
RE: Nerf the Scallywags! - Suobiiellee - 10-31-2012, 12:11 AM
RE: Nerf the Scallywags! - CombatEX - 10-31-2012, 03:26 AM
RE: Nerf the Scallywags! - daHsu - 10-31-2012, 01:09 PM
RE: Nerf the Scallywags! - CombatEX - 11-01-2012, 02:59 AM
RE: Nerf the Scallywags! - Alvendor - 10-31-2012, 04:48 AM
RE: Nerf the Scallywags! - LoachNZ - 10-31-2012, 07:50 AM
RE: Nerf the Scallywags! - garcia1000 - 11-01-2012, 10:04 AM
RE: Nerf the Scallywags! - daHsu - 11-01-2012, 01:04 PM
RE: Nerf the Scallywags! - garcia1000 - 11-01-2012, 01:21 PM

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