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Outwitters' low revenue - Marketing suggestions and ideas for OML
10-15-2012, 06:06 PM
Post: #41
RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
(10-15-2012 05:17 PM)Juslas Wrote:  First I ran out of space with my iPhone 3G 8 Gt, then iPhone 4 16 Gt and iPad 2 16 Gt. I am ok with 32 Gt 4s, but retina iPad just inflated app sizes. Carcassonne and Ticket To Ride are now more than double the size compared what I initially bought. Several new titles are about 1 Gt. I don't have room for Outwitters on my iPad, though I paid max out and play daily on my phone.

You can thank Apple for that. Instead of looking at what device you are using and what graphical assets you need, the AppStore doesn't care and gives you the whole package - including retina iPad textures even though you play on a 3GS for example. This could be handled way better, but unfortunately not by any developer.

I am in no way affiliated with or authorized by One Man Left Studios, LLC.
Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test.
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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML - Kamikaze28 - 10-15-2012 06:06 PM

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