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Foundry Rush
07-23-2012, 03:37 AM
Post: #4
RE: Foundry Rush
(07-22-2012 01:07 PM)swimj Wrote:  Rush 1

Rush 2

Rush 3

I've been playing around a bit with the rushes above. What do you guys think about these defenses?
All start with creating a soldier and move it to the wit space to get vision.

Rush 1 - just continue building defense. He is threatening your medic and sniper with the runners, but you don't care if he hits them. He needs to spend total of 4 wits to kill them and you need to spend 4 wits to kill runner + replace the medic/sniper. So nothing really to worry about.

Rush 2 - as you take the wit space with the soldier you see his heavy. You now know his backdoor is undefended. So take your other soldier, ignore your wit space, walk towards his base to attack it. If he defends your soldier you take control of middle. If he continue to pressure you win by killing his base first with the soldier + a runner.

Rush 3 - Take wit spaces with the soldiers + whatever on the first turn. On second turn, create a new runner and move out far enough so you see if he is advancing with the sniper. If so, take it out with the soldier and take it from there.

Soldier spam FTW
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Messages In This Thread
Foundry Rush - swimj - 07-22-2012, 01:07 PM
RE: Foundry Rush - mmorrison - 07-22-2012, 02:49 PM
RE: Foundry Rush - Syvan - 07-23-2012, 12:10 AM
RE: Foundry Rush - Alvendor - 07-23-2012 03:37 AM
RE: Foundry Rush - GinoGinuzzi - 07-23-2012, 04:03 AM
RE: Foundry Rush - Alvendor - 07-23-2012, 04:48 AM
RE: Foundry Rush - Sakiehl - 07-23-2012, 11:45 AM
RE: Foundry Rush - Alvendor - 07-23-2012, 08:34 PM
RE: Foundry Rush - Fluffysox - 07-23-2012, 04:18 PM
RE: Foundry Rush - Harti - 07-23-2012, 10:18 PM
RE: Foundry Rush - CombatEX - 07-24-2012, 06:39 AM
RE: Foundry Rush - ArtNJ - 07-24-2012, 07:38 AM
RE: Foundry Rush - oneadamleft - 07-23-2012, 11:21 PM
RE: Foundry Rush - Bluegodzill - 07-23-2012, 11:53 PM
RE: Foundry Rush - wonderpug - 07-24-2012, 12:22 AM
RE: Foundry Rush - Cookie - 07-24-2012, 01:08 AM
RE: Foundry Rush - wonderpug - 07-24-2012, 01:21 AM

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