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Retaining Cohesive Strategy in multi-day asynchronous games
07-24-2012, 06:32 AM
Post: #10
RE: Retaining Cohesive Strategy in multi-day asynchronous games
Ever since the Civilization 2 days I've wanted my strategy games to let me draw on the screen to write out my plans when I stop a session. The replay feature of course helps a lot, but more than a few times I've only realized at the end of a turn that I had actually set myself up for something else much more exotic and game-winning. C'est la vie.
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RE: Retaining Cohesive Strategy in multi-day asynchronous games - wonderpug - 07-24-2012 06:32 AM

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