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Retaining Cohesive Strategy in multi-day asynchronous games
07-22-2012, 10:50 AM
Post: #8
RE: Retaining Cohesive Strategy in multi-day asynchronous games
(07-22-2012 02:48 AM)nivra0 Wrote:  Strategy, not move.

Sometimes I want to setup a bombshell up top and plan on a runner blitz on the bottom. I then buy a runner at the bottom and a soldier up top. Then, two days later I forget and buy a soldier at the bottom and a runner up top. Oops... Incoherent strategy.

I mispoke, but anyway it makes no difference...

Strategy, move, same thing as far as my post goes which was suggesting you write it down =/

Yea, it's not ideal so I'd like to hear what other people have to say about it, but for now that's all I can think of and it should work fine despite being a bit cumbersome.

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RE: Retaining Cohesive Strategy in multi-day asynchronous games - CombatEX - 07-22-2012 10:50 AM

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