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Retaining Cohesive Strategy in multi-day asynchronous games
07-22-2012, 02:48 AM
Post: #4
RE: Retaining Cohesive Strategy in multi-day asynchronous games
Strategy, not move.

Sometimes I want to setup a bombshell up top and plan on a runner blitz on the bottom. I then buy a runner at the bottom and a soldier up top. Then, two days later I forget and buy a soldier at the bottom and a runner up top. Oops... Incoherent strategy.
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RE: Retaining Cohesive Strategy in multi-day asynchronous games - nivra0 - 07-22-2012 02:48 AM

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