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[Replay] [Commentary] Double-Bombshell on Sharkfood Island
07-18-2012, 01:17 AM
Post: #2
RE: [Replay] [Commentary] Double-Bombshell on Sharkfood Island
Nice game, some thoughts:

Turn 1 saving 2 wits here is perfectly fine. You are in absolutely no danger.

Turn 3 I have no experience with early special units, but something I will definitely try out.

Turn 5 Nice!

Turn 7 Good with a runner for vision on this map.

Turn 9 Three points here:
1. As you know where his bombshell is, put both your solders 4 tiles away from it so you can kill it if opportunity presents itself.
2. For this map, your units become more powerful the closer to his base they are. So you should mostly move them up right not down right.
3. Keep the medic where it is. He has a bombshell and you need to save every unit you can that you have invested wits in to get to the frontline.

Turn 15 Instead if creating a runner, what do you think about moving the soldier 3 steps up?

Its fun too see people make these more in-depth strategic threads. I enjoy these the most.

Soldier spam FTW
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RE: [Replay] [Commentary] Double-Bombshell on Sharkfood Island - Alvendor - 07-18-2012 01:17 AM

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