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Gameplay commentary: map Peekaboo
07-11-2012, 07:33 PM (This post was last modified: 07-11-2012 07:42 PM by Harti.)
Post: #6
RE: Gameplay commentary: map Peekaboo
Forgive me I didn't make screenshots of every turn, I guess you can watch and pause the replay while reading this.
Sometimes the Replay pause is buggy so you will either need to tap the button twice or use the rewind/fast forward button to make it pause again.


Turn 2: 5 wit.
I'm P2, against a very good player and I can't even see anything. Boosting the Runner wouldn't make much sense if P1 already drew their Soldier. Uncomfortable situation which left me vulnerable to a Runner. That they would boost it was genius. [Saved 2 wit]



Turn 4: 8 wit.
Obviously need to get rid of that Runner because it would take on my Medic. Could as well just shielded it properly. Knew that the Heavy would come and eat the Soldier. But I'd have 10 wit next turn so I wouldn't mind actually. [Saved 4 wit]
What I kinda forgot is that he could either put a Runner or a Soldier in the way.



Turn 6: 10 wit.
I built a Runner to see what's going on. If I'd attacked the Medic to finally get rid of that nuisance, I wouldn't have been able to use the Scrambler very well (also didn't even know if it was there). Building this Runner may have cost me the game.



Turn 8: 10 wit.
I could opt for a Heavy and boost it, then eat the 4 HP Soldier together with the Runner. But they'd have killed my Heavy (4 spawn + 1 boost + 1 move + 1 attack = 7) at the cost of 3 which just wasn't affordable.
So I chose the Scrambler to get that Heavy and probably equalize the unit disadvantage I had before. It was just too sad I didn't have 11 wit.



Turn 10: 6 wit.
It is quite obvious, I guess, I need to get rid of at least one Soldier. I hoped that getting the Heavy north would help relieve the pressure a bit.



Turn 12: 6 wit.
I noticed a flank change which would buy me a turn or two. I wanted to check what's going on again and I boosted the Runner to have it not die immediately. Then I noticed that I should have buffed the Sniper instead. Well, I still had to be prepared for an attack towards my spawn point so I built another Sniper.
Looking at the situation now without fog of war it's quite an awkward choice. I, however, didn't know how many Soldiers he really had so I was playing safe.



Turn 14: 5 wit. Which I basically forgot about.
Yeah I did expect them to take my wit flag which was why I put my Runner there in the first place. But I didn't actually expect him to expose his Soldier to my Heavy. I knew that turn 12 was the turn that really cost me the game. With 5 wits only I couldn't do much.
While building the Runner to get rid of that Runner I had the idea to put a Runner in the way so they couldn't attack both my Sniper and Medic the turn after. So I dropkicked the Runner with the Heavy instead which should turn out as a bad choice since I wouldn't ever be able to re-take that bonus space again. [Saved 1 wit]
(Should probably have taken care of the Soldier instead)



Turn 16: 6 wit.
Needed to kill the additional Runner. Noticed that if I stayed at that position with my Heavy it'd be just killed. Medic was gone - blast. [Saved 2 wit]



Turn 18: 7 wit.
Getting the important Medic back to enable my Sniper to move one space towards the neutral bonus space. [Saved 2 wit]



Turn 20: 7 wit.
Note that I don't see anything. Boosted the Heavy to save it from 2So+R. Removed the Medic from the danger zone so that I could use it next turn maybe. And finally a Runner for some vision. [Saved 2 wit]



Turn 22: 7 wit.
The reason why I even began to play this turn is that I didn't see the southern Runner at that point of time. Well-timed attack and thanks to the lack of units I didn't stand a chance. Resigned!

jesusfuentesh Wrote:  Harti is like the silent lion. He never says any word, but when so, he was just waiting for his victim haha

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RE: Gameplay commentary: map Peekaboo - Harti - 07-11-2012 07:33 PM

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