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Airing of Grievances
03-20-2013, 10:47 AM
Post: #1
Airing of Grievances
I posted this previously on the wrong forum and received no feedback. Tell me how I'm wrong or how I'm right, or what changes you'd like to see be made.

I love this game, I know I love it because I'm so passionate about it and I'm not usually passionate about games. So here's what bothers me about it.

Fundamental game changes in the midst of ongoing games
Outwitters is a game of rank and tiers, these are meaningful to the game. When you change the rules of the game, in the middle of the game, you cheapen the game. It's like playing the made up card game with your five year old little sister, it has no rules, so it no longer matter who wins.

You should let games already started run their course, and only implement the rule changes on newly started games. I'm not sure how hard this would be to implement, or if it's even possible, but it would be nice.

Mismatchmaking
I was just paired with a person in a 2v2 match that is 138 ranks below me and 118 ranks below our adversaries. This is unacceptable. My partner was completely inadequate at our level and his actions - repeatedly making Brambles and rushing with them (the bramble unit itself, he didn't even deploy it!); and inactions - complete failure to guard against incoming troops, not capturing his bonus hexes - made for a quick loss.

Why can't there be a limit as to the difference between players in matchmaking? For example: all players must be within 25 ranks and 1 tier of each other. This way the matches would be more even, fun, and rewarding.

Brambles
These matches are terribly tedious. You either have to rush as soon as one is developed, or fall into the excruciatingly long tit-for-tat gameplay. It's boring!

With the impending patch this may or may not be remedied. In fact, I think they have probably nerfed the Brambles much too severely, rendering them ineffective. Time will tell. A better fix, in my opinion, would have been to keep the Brambles and their vines as they were, but instead allow a wit per vine destroyed. So if you killed a parent vine with 2 children, you would receive 3 wits.

ONE MORE THING
In 2v2 gameplay I'm tired of winning/losing matches because one of the players stops playing and 4 days later I win/lose. It's completely hollow to the victors, but more importantly it punishes the partner for something completely out of their control. So why not make it to where the winning duo gets their points per usual, the losing active opponent neither gains or loses points, and the inactive person loses double points.
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Messages In This Thread
Airing of Grievances - Panga Panga - 03-20-2013 10:47 AM
RE: Airing of Grievances - CombatEX - 03-20-2013, 12:08 PM
RE: Airing of Grievances - Panga Panga - 03-20-2013, 12:24 PM
RE: Airing of Grievances - CombatEX - 03-20-2013, 12:41 PM
RE: Airing of Grievances - ElPared - 03-20-2013, 12:50 PM
RE: Airing of Grievances - GreatGonzales - 03-20-2013, 12:54 PM
RE: Airing of Grievances - Bulby37 - 03-20-2013, 01:38 PM
RE: Airing of Grievances - CombatEX - 03-20-2013, 04:24 PM
RE: Airing of Grievances - Gf!sh - 03-21-2013, 01:31 AM
RE: Airing of Grievances - ElPared - 03-20-2013, 05:25 PM
RE: Airing of Grievances - GreatGonzales - 03-21-2013, 01:34 AM
RE: Airing of Grievances - Gf!sh - 03-21-2013, 01:36 AM

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