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Time Out -A Little Warning Please!?
03-20-2013, 05:22 AM
Post: #11
RE: Time Out -A Little Warning Please!?
(03-20-2013 03:09 AM)DanielT1263 Wrote:  1) A countdown timer instead of a count up timer is a good idea.
2) Use capped fisher time. Your timer starts at 4 days, and counts down when it's your turn. When you make your move, don't reset the timer back to 4 days, instead increase the timer by 1 day, but cap it at 4.

What this would mean is that you have to move an *average* of one turn per day, but you would have up to 4 days vacation time.

They might have a cron job that runs once a day and marks games that have stalled for too long. If so then switching to anything that requires two timers (one for each player,) may be too painful.

Yeah. I like using a chess-timer-like strategy.
It would also allow you to
(a) give a larger maximum time
(b) smaller starting time

So you're starting time could be 1 day.
and you get +12 or +24 hours each turn up to, say 6 days.

Time is displayed as a countdown (and displayed as hours when <= 1day)

I think that's the best solution suggested so far.
What do others think?

Ja Karta: Master League Long Shadow division
w/Niloc 1308 & Buzz Killingtun: Master League Hidden Owl & Proud Turtle divisions
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RE: Time Out -A Little Warning Please!? - Ja Karta - 03-20-2013 05:22 AM

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