Post Reply 
 
Thread Rating:
  • 3 Vote(s) - 4.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Unit Pricing
07-08-2012, 05:40 PM
Post: #11
RE: Unit Pricing
Heavys? Weak? On small maps they are pretty good, being able to get to the opponent faster. Also the special unit can be a tide changing unit! Bombers can hold a spot by themselves, mobidick can counter attack very fast and scramblers can immediately take control of ANY unit. If you think about how cost effective some of these units are, they make up for more that 7 wits. Say a scrambler (7wits) controls a heavy. That's 4 wits worth of unit, plus wasted wits on all it's moves getting to there. And that was just 1 unit. Also the mobi can teleport snipers from ur base straight to where it is, so not only is your sniper getting in a better position, it can kill whatever aswell. That mobi had just saved about 5 wits so your sniper doesn't have to take a walk. And the bomber....well...it's a god dang turret. It can destroy things from 4 squares away. It can pretty much destroy anything that tries to kill it aswell, with direct damage as much as a heavy. And talking about heavies, that just brought me an idea. Maybe in the future you could have perks to take into battle? I only thought of this when I tried to think of ideas of buffing the heavy, like having the robo heavy (since it does a spin animation) to damage targets left and right of the target for 1? And seeing the adorables heavy animation, perhaps a penetrating shot through 1 target only? Lastly the scallywag heavy could....could....gain an extremely small amount of health from attacking? I mean, it is a shark that bites....so all of this could be 1 perk: heavy buff or w/e. This would increase the buying of different teams, and also allow battles to go different ways. Come to think of it, I really like the perks idea Rolleyes maybe have a maximum of 2 perks though.

Again these are just IDEAS, no one is forcing anyone to implement these into the game and most of this is just my OPINION.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Unit Pricing - Kirenx - 07-08-2012, 04:18 AM
RE: Unit Pricing - Harti - 07-08-2012, 04:35 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 06:46 AM
RE: Unit Pricing - Kamikaze28 - 07-08-2012, 06:54 AM
RE: Unit Pricing - Harti - 07-08-2012, 07:02 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 08:35 AM
RE: Unit Pricing - Szei - 07-08-2012, 08:44 AM
RE: Unit Pricing - stevewastaken - 07-08-2012, 11:01 AM
RE: Unit Pricing - Szei - 07-08-2012, 11:13 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 04:44 PM
RE: Unit Pricing - Fluffysox - 07-08-2012 05:40 PM
RE: Unit Pricing - Harti - 07-08-2012, 07:22 PM
RE: Unit Pricing - stevewastaken - 07-09-2012, 11:07 AM
RE: Unit Pricing - CombatEX - 07-09-2012, 11:35 AM
RE: Unit Pricing - ArtNJ - 07-08-2012, 09:43 PM
RE: Unit Pricing - Szei - 07-09-2012, 11:16 AM
RE: Unit Pricing - stevewastaken - 07-09-2012, 11:54 AM
RE: Unit Pricing - ArtNJ - 07-09-2012, 12:05 PM
RE: Unit Pricing - stevewastaken - 07-09-2012, 12:26 PM
RE: Unit Pricing - Szei - 07-09-2012, 02:29 PM
RE: Unit Pricing - brayton - 07-09-2012, 02:57 PM
RE: Unit Pricing - yasw - 07-09-2012, 05:19 PM
RE: Unit Pricing - Kirenx - 07-09-2012, 06:37 PM
RE: Unit Pricing - Fluffysox - 07-09-2012, 08:52 PM
RE: Unit Pricing - CombatEX - 07-10-2012, 12:18 AM
RE: Unit Pricing - Kirenx - 07-10-2012, 02:42 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 02:47 AM
RE: Unit Pricing - CombatEX - 07-10-2012, 02:59 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 12:46 AM
RE: Unit Pricing - aaronINdayton - 07-10-2012, 02:20 AM
RE: Unit Pricing - Kirenx - 07-10-2012, 02:48 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 02:55 AM
RE: Unit Pricing - stevewastaken - 07-10-2012, 01:04 PM
RE: Unit Pricing - Szei - 07-11-2012, 03:11 AM
RE: Unit Pricing - Harti - 07-11-2012, 03:45 AM
RE: Unit Pricing - Kirenx - 07-11-2012, 04:20 AM
RE: Unit Pricing - stevewastaken - 07-11-2012, 10:14 AM

Forum Jump:


User(s) browsing this thread:
1 Guest(s)

Return to TopReturn to Content