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Insane Peekaboo Battle
02-20-2013, 05:53 AM
Post: #2
RE: Insane Peekaboo Battle
Nice job keeping your cool under pressure! The biggest thing that jumped out to me in the beginning for you was the unnecessary healing on turns 4 and 6. You boosted a runner and then a sniper to 2hp, but the most likely attacks on those units were soldiers and heavies who would get a one hit kill regardless. May as well save those 2 wits and find a better use for them later on.
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Insane Peekaboo Battle - fredylee - 02-20-2013, 05:39 AM
RE: Insane Peekaboo Battle - wonderpug - 02-20-2013 05:53 AM
RE: Insane Peekaboo Battle - fredylee - 02-20-2013, 05:57 AM
RE: Insane Peekaboo Battle - TheQwertiest - 02-20-2013, 05:59 AM
RE: Insane Peekaboo Battle - fredylee - 02-20-2013, 06:35 AM
RE: Insane Peekaboo Battle - TheQwertiest - 02-20-2013, 06:38 AM
RE: Insane Peekaboo Battle - fredylee - 02-20-2013, 07:00 AM
RE: Insane Peekaboo Battle - daHsu - 02-20-2013, 10:38 AM
RE: Insane Peekaboo Battle - fredylee - 02-20-2013, 11:16 AM
RE: Insane Peekaboo Battle - daHsu - 02-20-2013, 12:54 PM
RE: Insane Peekaboo Battle - connor34911 - 02-20-2013, 12:59 PM
RE: Insane Peekaboo Battle - garcia1000 - 02-20-2013, 02:05 PM
RE: Insane Peekaboo Battle - fredylee - 02-20-2013, 04:10 PM
RE: Insane Peekaboo Battle - Ryzuma - 02-20-2013, 04:38 PM
RE: Insane Peekaboo Battle - Necrocat219 - 02-21-2013, 01:29 AM
RE: Insane Peekaboo Battle - The RawkHawk - 02-21-2013, 01:24 AM
RE: Insane Peekaboo Battle - fredylee - 02-21-2013, 01:38 AM

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