Post Reply 
 
Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bramble on par new take - 'prickle' action
02-11-2013, 02:11 AM (This post was last modified: 02-15-2013 04:14 AM by Necrocat219.)
Post: #1
Bramble on par new take - 'prickle' action
EDIT: AyrenZ originally came up with this idea so credit goes to him! Sorry for not mentioning you before!

Hi all! I genuinely think this would be a viable alteration to the Bramble to make it viable at high level play, making it have a fair share of strategically offencive and defensive capabilities; I'm aiming to buff the Bramble without encourage turtling as I think that would be most healthy for the game. Also keep in mind I'm trying to make the idea as simple as possible and this is the initial idea that to me seems like it could work! For players not much would change interface - wise, just a thorn icon would appear above enemies too, and from a programming point of view this should be really easy to implement. The only problems I can foresee is just using the Bramble on it's own to attack and animation. Anyways all the posts I've made so far are here regarding this idea of a 'prickle' attack, so please read on...

(02-11-2013 01:00 AM)Necrocat219 Wrote:  Hi OML, this is an idea I came up with that I believe could make the Bramble versatile enough to be played and could be reasonable to implement. It could possibly need a few animations added but I think that a 'speeded up passive thorn' animation could be good enough. Anyways here are quotes with my ideas and clarifications:

(02-10-2013 11:03 AM)Necrocat219 Wrote:  Hmm. I believe that theres one change that can be added that will bring the Bramble up to the same level as at least Feedback and Scallys:

-Don't change any stats or +1 wit per kill
-Add 'prickle': enemies adjacent to thorns take 1 damage for 1 wit. that thorn can't make a new one this turn.

This makes the bramble a bit more flexible in it's purpose, gives it a damage component that it lacks so much compared to other specials and can be used to tackle it's biggest weakness: snipers! It also somewhat tackes the problem of barriers helping your opponent and is more rewarding for relatively conservative use of the bramble, thoughts?

(02-10-2013 05:32 PM)CombatEX Wrote:  I'm not sure I understand your idea Necrocat. Let's say you have a bramble and there is a sniper with 1 hp 5 spaces away. You could spend 3 wits to kill it? Spawn "thorn A from bramble" 2 spaces away, spawn "thorn B" using "thorn A" 2 more spaces away, use "thorn B" to deal 1 damage to the sniper. Now "thorn B" has used its one action for the turn (attacking), so has "thorn A" (spawning "thorn B") and so has the bramble (spawning "thorn A"). Both thorn patches and the bramble only took 1 action each.

|B|-|T|-|T|S|

B=Bramble
T=Thorn
S=Sniper
-=Empty

If so, it's certainly interesting to say the least and I wouldn't mind trying it out in beta.

(02-11-2013 12:34 AM)Necrocat219 Wrote:  Heres an example of aggression

I was just making this example to make it clear how this 'prickle' action would work and it does seem to demonstrate the only drawback that I think it could possibly have - it might encourage bramble rushes that were reminiscent of runner rushes. However it is far more expensive to execute and requires a special to do so so that shouldn't be a problem.

Anyways here is a sample situation that takes place about turn 5/7, with red's sniper being buffed to 2hp. I wanted to demonstrate a Runner/Bramble attack and a Bramble/Bramble attack on the Sniper:

[Image: 397.png]

In this example P2 (Red) Has buffed his sniper and moved it up. It is now the start of P1's (Blue) turn and he has his Bramble set up with one thorn and wants to take out the sniper:

[Image: 398.png]

In this case it costs Blue 4 wits to take out the sniper; however the runner will die for free and the heavy is nearby so can come up to clear up thorns.

[Image: 399.png]

This is more of an example of what would be a worry: Just using the Bramble thorns to take out the sniper. It only takes 1 more wit to kill the sniper and leaves a lot of thorns around. However again the heavy is there to counter.

Top 200 peak ranking: #18 Super-Titan

I'm currently taking a competative break. Am up for friendlies and tournaments!

(06-09-2014 02:14 PM)Bbobb555 Wrote:  I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos?
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Bramble on par new take - 'prickle' action - Necrocat219 - 02-11-2013 02:11 AM

Forum Jump:


User(s) browsing this thread:
1 Guest(s)

Return to TopReturn to Content