Poll: Which maps (if any) should be retired? This poll is closed. |
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Sharkfood Island | 68 | 11.91% | |
Long Nine | 29 | 5.08% | |
Glitch | 22 | 3.85% | |
Foundry | 74 | 12.96% | |
Sweetie Plains | 35 | 6.13% | |
Peekaboo | 84 | 14.71% | |
Reaper | 36 | 6.30% | |
Thorn Gulley | 33 | 5.78% | |
Don't remove any maps! | 190 | 33.27% | |
Total | 571 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Which Maps to Retire?
02-05-2013, 08:18 AM
Post: #32
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RE: Which Maps to Retire?
(02-05-2013 08:06 AM)TheGoldenGriffin Wrote: Lets add aggressive maps that have more spawn and wit spaces, units are 1 wit cheaper except for specials, and base hp of 8. Maybe even strategic maps with no wit spaces and no specials allowed. I feel like these are different game modes. I want different game modes implemented because i feel like they would be so much fun even though i understand they could be hard to make. Search and Destroy - no spawning new units, win by killing all of your opponents units or base Capture the Flag - instead of bases, both players have a flag. Win by taking your opponents flag back to your flag Back to the Basics (GoldenGriffin's idea) - no wit spaces or specials, win by normal conditions Hardpoint - capture a neutral area in the middle and hold it for points, get x amount of points to win College Basketball Tournament for Outwitters! They call me the weed cutter, the cutie killer, the machine masher, the pirate pulverizer. Outwitters Name: Coolio - da best |
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