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The New Point System
03-04-2013, 10:28 PM
Post: #54
RE: The New Point System
Seeing as 95% of statistics are made up, drawing any conclusions from the poll would seem a tad previous, but seeing as I posted it I'm going to say it was a draw! Big Grin

So, there are those who preferred the last system and want skill rating solely to determine your division placement and those who are happy/happier with the current system (which also factors in skill rating) of determining points within the division. I've yet to see anyone swayed by either argument so I guess it's just down to personal preference.

Issues still remain with the new system that are a little worrying i.e. the fact that games are still getting the +24/-1 point spread. Here are the points allocated to me over the last couple of weeks

Super-Titan vs Super-Titan +24/-1; +24/-1; +24/-1; +24/-3

Master League vs Super-Titan +21/-1; +22/-1; +24/-1

Master League vs Master League +18/-3; +19/-3; +17/-3; +19/-2; +21/-7; +19/-4

2v2 matched pairs +10/-4; +19/-5; +10/-11; +13/-12; +19/-5; +11/-11

2v2 Random +6/-14; +7/-16; +6/-14

Fascinating hey? But it does suggest that there is still some way to go before the new point system has bedded in - or does it need tweaking still? Why the obvious differences in match types? Questions, questions.

(02-24-2013 07:05 PM)W1cked21 Wrote:  I dislike it more and more. When I was master, and won against titan, I earned around 13 points (cuz I had 1100 points). Now i'm in titan, an when I win my battles against master I earn more than 20 points, because I now have 400 points.

So it seems this system doesn't care about the tier at all, which is bas.

Why not making a point system based ONLY on hidden skills?

Here is my incredibly blinkered view on a division where points are based solely on hidden rating (If there are other takes on this scenario then please feel free to open my naive eyes). So you have a masters division with 5 players in who are in the top 200. Player number 6, unawares that he is rank 456, has 5 players above him throughout the season and finishes sixth. Well that was interesting! (Please don't try and throw in factors that I haven't taken into account promotion/demotion/ increase in skill etc - it's deliberately simplistic) Basically this system is not a division it is a list. The whole point of OML putting previous seasons Achievement badges is to place a bit of kudos on how well you did, not just a reflection of the top 200 ranking trends. #1 player is #1 in the top 200 and #1 in their division. Woohoo! Again, incredibly interesting!

I feel OML are trying to create a division system where there is a separate competition from the self-congratulatory "look where I am in the top 200!". All players, if they're good enough (is that skill?) and have the inclination, would be able to achieve a high placement in their division regardless of top 200 rank. Yes, yes, yes....I know. Activity points. "Assuming similar time played" etc - answer PLAY MORE, WIN MORE.

(02-24-2013 10:34 PM)Random Task Wrote:  The new system measures activity (# of games played) rather than player strength. It doesn't fulfill what it was originally meant to do, give a measure of who is the better player in each league. The old measure (the one we had originally when the game was launched, not the one where half the league had zero points by default), while not being perfect gave a rough idea.

I only started playing outwitters a couple of months after launch and by the time I got hooked I was in a division where the leading players had over 1000 points (Surely very active?) so there was no interest for me in attaining a high position. I don't remember being frustrated by the points allocation in the first system so maybe under the new time constraints of the season format (Is it still 2 months?) this could work. My frustrations came with the random number/zero sum system of the last effort.

(02-26-2013 07:09 AM)Gurleyman Wrote:  If any of y'all play Clash of Clans, I think their trophy system is a decent points basis. If one player wins points, the other player loses the same amount. If higher ranked wins, they exchange less points (say, 15), but if lower ranked wins, they exchange a higher amount (i.e. 27).

Obviously this is significant when top-ranked players face off, since they will separate drastically from the results, but perhaps closely ranked players will swap less points (i.e. 10) given their comparable skill.

Gurleyman | 2v2 ST #1

This sounds interesting. My beef was the unreadability of the points previously and the creation of a division that to all intents and purposes, was relatively stagnant/ predictable. A division/league, to me, is a competition that anyone (within reason) can win, but I'm starting to repeat myself....againTongue

(02-27-2013 04:40 AM)CombatEX Wrote:  I've seen so many posts by newcomers to the forums asking when they will be promoted because they are top of their division (in fact I just responded to a new one around an hour ago). This is but one of the problems with the new system which isn't actually skill based. It's misleading.

All of the point systems used have had this problem then as promotion mechanics questions are by no means particular to the new one. Furthermore, the example you refer to wasn't from a confused newcomer who is wondering why they haven't been promoted because they have 10000 pts and are top of their division

(02-27-2013 03:45 AM)CombatEX Wrote:  
(02-27-2013 02:07 AM)Xerozen Wrote:  Is there a specific number of consecutive wins to be promoted to the next league? Won probably 10 or so in a row and I'm in the top 10 in my division in gifted so I was just curious!

Division rank is misleading and doesn't mean anything in regards to when you will be promoted. As amoffett said, it comes down to playing against and beating Masters players. Only then will you be promoted.

They had obviously read the in game help topic about promotion/demotion mechanics, provided a bit of background info about themselves in case that helped any response, and were "just curious" about the exact number of wins required for promotion.

I believe it was you who suggested a "rising star" system to show how close to promotion a player was in order to relieve some of this confusion. Also in this thread it was posted

(02-24-2013 12:33 AM)RandyDogz Wrote:  I think adding an indicator if players are on the cusp of a promotion (or demotion :/) would be really cool and a good compromise between not disclosing hidden rating but giving players a better sense of how they are doing!

Not implying the current system is perfect, these are interesting conversations and we should continue to debate! I respect OML's hard stance on not disclosing hidden ratings. That's proprietary information, and they've obviously worked hard to develop it. But that means league points will never be perfect.

If the confusion has been ongoing from the start then let's hope something like this can resolve it. Or we can keep on answering questions about promotion on the forum or we can hope that users know what the search function is for and end up at a thread like this one

As for it being misleading. How so? It's only misleading if you come to Outwitters with baggage from other games. Nowhere does it say "get lots of points, get in the top 5 of your division...and you'll be promoted!", that would be misleading. My perspective on the division (because I read the in-game help and searched for "promotion" threads in the forum) was that it was there to add interest. The last point system took away that interest for me and just added to my frustration every time I looked at the points gained/lost for a game.

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Messages In This Thread
The New Point System - jaxxinjr - 01-30-2013, 04:35 PM
RE: The New Point System - daHsu - 01-30-2013, 05:10 PM
RE: The New Point System - ImperialSun - 01-30-2013, 05:19 PM
RE: The New Point System - jaxxinjr - 01-30-2013, 05:53 PM
RE: The New Point System - joelduque - 01-30-2013, 05:22 PM
RE: The New Point System - CombatEX - 01-31-2013, 03:43 AM
RE: The New Point System - zoraster - 01-31-2013, 04:04 AM
RE: The New Point System - CombatEX - 01-31-2013, 04:24 AM
RE: The New Point System - daHsu - 01-31-2013, 10:58 AM
RE: The New Point System - zoraster - 01-31-2013, 05:44 AM
RE: The New Point System - CombatEX - 01-31-2013, 08:13 AM
RE: The New Point System - jaxxinjr - 01-31-2013, 06:02 AM
RE: The New Point System - Willythewile - 01-31-2013, 06:28 AM
RE: The New Point System - TheQwertiest - 01-31-2013, 06:34 AM
RE: The New Point System - Willythewile - 01-31-2013, 06:40 AM
RE: The New Point System - CombatEX - 01-31-2013, 11:08 AM
RE: The New Point System - daHsu - 01-31-2013, 11:13 AM
RE: The New Point System - jaxxinjr - 01-31-2013, 11:22 AM
RE: The New Point System - harvarnold - 01-31-2013, 11:36 AM
RE: The New Point System - GoHeat 3 - 01-31-2013, 11:36 AM
RE: The New Point System - alexjiang1 - 01-31-2013, 01:06 PM
RE: The New Point System - phineas94 - 01-31-2013, 11:26 PM
RE: The New Point System - zoraster - 02-01-2013, 02:30 AM
RE: The New Point System - EkoFox - 02-01-2013, 02:44 AM
RE: The New Point System - phineas94 - 02-01-2013, 04:34 AM
RE: The New Point System - CombatEX - 02-01-2013, 06:36 AM
RE: The New Point System - phineas94 - 02-01-2013, 08:48 AM
RE: The New Point System - CombatEX - 02-02-2013, 01:27 AM
RE: The New Point System - phineas94 - 02-03-2013, 06:09 AM
RE: The New Point System - laYahooz - 02-02-2013, 03:12 AM
RE: The New Point System - zoraster - 02-02-2013, 03:24 AM
RE: The New Point System - RandyDogz - 02-03-2013, 02:29 AM
RE: The New Point System - TheeProdigy - 02-24-2013, 03:13 PM
RE: The New Point System - phineas94 - 02-03-2013, 08:42 AM
RE: The New Point System - phineas94 - 02-22-2013, 07:38 AM
RE: The New Point System - CombatEX - 02-22-2013, 09:43 AM
RE: The New Point System - Ser Purple Wolf - 02-22-2013, 07:54 AM
RE: The New Point System - phineas94 - 02-22-2013, 08:26 AM
RE: The New Point System - Ser Purple Wolf - 02-22-2013, 08:37 AM
RE: The New Point System - Mag!cGuy - 02-22-2013, 08:47 AM
RE: The New Point System - Ser Purple Wolf - 02-22-2013, 08:50 AM
RE: The New Point System - Thrutchy - 02-22-2013, 04:18 PM
RE: The New Point System - phineas94 - 02-24-2013, 04:21 AM
RE: The New Point System - awpertunity - 02-22-2013, 04:35 PM
RE: The New Point System - Ryzuma - 02-22-2013, 04:41 PM
RE: The New Point System - phineas94 - 02-23-2013, 10:24 PM
RE: The New Point System - RandyDogz - 02-24-2013, 12:33 AM
RE: The New Point System - phineas94 - 02-24-2013, 01:20 AM
RE: The New Point System - jaxxinjr - 02-24-2013, 04:12 PM
RE: The New Point System - phineas94 - 02-24-2013, 04:13 PM
RE: The New Point System - lawtai - 03-06-2013, 02:51 AM
RE: The New Point System - phineas94 - 03-06-2013, 05:51 AM

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